Summon Night 5 | |
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Japanese box art
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Developer(s) | Felistella |
Publisher(s) |
Bandai Namco (JP) Gaijinworks (NA, EU) |
Director(s) | Keitarō Yoshida Tomoaki Andō |
Artist(s) | Takeshi Iizuka (character design) |
Writer(s) | Akira Kareno Shirō Yamauchi |
Series | Summon Night |
Platform(s) | PlayStation Portable |
Release date(s) |
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Genre(s) | Tactical RPG |
Mode(s) | Single-player |
Summon Night 5 (サモンナイト5 Samon Naito 5?) is a tactical role-playing game in the long-running Summon Night series of video games. It is the first and only original entry to be developed by Felistella and published by Bandai Namco Games, following original developer, Flight-Plan's, closure in 2010, and original publisher Banpresto being acquired by Bandai Namco. The game was released in Japan on May 16, 2013. Almost two years after its initial Japan release, in April 2015, Gaijinworks announced that they would publish the game in English in North America and Europe sometime in 2015. It was released digitally in North America on December 15, 2015. The game was considered a success in English regions, with its sales being enough to warrant Gaijinworks to translate its sequel, Summon Night 6, which is scheduled for release in 2017.
Similar to the past main numbered entries in the series, the game is played as a tactical role-playing game with elements of a visual novel. The game involves the player moving characters in a turn based fashion across a large grid from an adjustable isometric perspective. At the beginning of the game, the player can choose to play as either a male or female protagonist, and chose from 4 separate "Cross" (partner) characters. Which combinations are selected affect both the dialogue and story progression, leading to eight separate paths to take through the game.