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Suikoden Tierkreis

Suikoden Tierkreis
Suikoden Tierkreis.jpg
Developer(s) Konami
Publisher(s) Konami
Director(s) Osamu Komuta
Artist(s) Masaki Hirooka
Writer(s) Kazuyoshi Tsugawa
Composer(s) Yoshino Aoki
Norikazu Miura
Masaharu Iwata
Kaori Komuro
Hiroaki Tomuno
Series Suikoden
Platform(s) Nintendo DS
Release date(s)
  • JP: December 18, 2008
  • EU: March 13, 2009
  • NA: March 17, 2009
Genre(s) Role-playing video game
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 76 / 100
Review scores
Publication Score
Destructoid 8.5 / 10
Eurogamer 7 / 10
Famitsu 34 / 40
GamePro 4/5 stars
GameSpot 7.5 / 10
GameZone 7.9 / 10
IGN 8.8 / 10
NGamer 85%
Nintendo Power 7 / 10
ONM 81%

Suikoden Tierkreis (Gensō Suikoden Tierkreis (幻想水滸伝ティアクライス?, with "Tierkreis" being German for "Zodiac") is a role-playing video game for the Nintendo DS developed and published by Konami as part of the Suikoden series. It was released in December 2008 in Japan, and released in English in Europe and North America in March 2009. The game's development was led by project head Osamu Komuta, who had previously been a planner for Suikoden Tactics, with a music staff composed of Norikaku Miura, Yoshino Aoki, Masaharu Iwata, and Kaori Komuro. The game features the opening and ending theme songs "Tears in the Sky" and "Tierkreis" respectively, each performed by Japanese pop idol Satomi Takasugi.

Created as a spin-off of the main series of games, Suikoden Tierkreis was made to explore one of the myriad of worlds that exist in the Suikoden metaverse. Following the game's main theme of "the infinite possibility of future", players must assume the role of a young protagonist who gathers the combined forces of 108 heroes to attempt to defeat a powerful entity known as The One King, leader of The Order of the One True Way, who seeks to control the world by spreading his doctrine that all fate is predetermined and all people have no control of their lives.

Suikoden Tierkreis is a traditional JRPG where the player must navigate through three-dimensional environments and complete story-based objectives to advance the narrative. Taking advantage of the Nintendo DS' dual screens, gameplay, text, and menu options are often displayed on the bottom screen. On the field, the top screen shows a landscape image of the player's current location, along with the name of that location and season information. During battle the top screen also displays character information such as hit points, magic points, etc. Players move their character through the game using either the directional pad or the stylus wand to take advantage of the DS' touchscreen function. While advancing through the game, the player must interact with non-player characters to move the story forward and allow new scenarios to become available for play, as well as to discover new items and areas.


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