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Street Fighter V

Street Fighter V
Street Fighter V box artwork.png
Developer(s)
Publisher(s) Capcom
Director(s) Takayuki Nakayama
Producer(s) Yoshinori Ono
Composer(s)
Series Street Fighter
Engine Unreal Engine 4
Platform(s)
Release Microsoft Windows, PlayStation 4
  • WW: February 16, 2016
Linux
  • WW: TBA
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic (PS4) 77/100
(PC) 74/100
Review scores
Publication Score
Destructoid 8/10
Edge 70%
EGM 8/10
Eurogamer 70
Famitsu 35/40
Game Informer 7.25/10
Game Revolution 4/5 stars
GameSpot 7/10
GamesRadar 4.5/5 stars
GamesTM 8/10
Giant Bomb 3/5 stars
IGN 8/10
OPM (AU) 90%
PC Gamer (UK) 81%
PC PowerPlay 60%
Play 9/10
Polygon 6.5
Slant Magazine 50%
Award
Publication Award
The Game Awards 2016 Best Fighting Game

Street Fighter V is a fighting video game developed by Capcom and Dimps. It is the sixth main numbered entry in the Street Fighter series. The game was released in February 2016 for the PlayStation 4 and Microsoft Windows; a Linux version was announced for release in Spring 2016, but has not emerged. The game features cross-platform play between the PlayStation 4 and Windows versions.

Similar to the previous games in the series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with four of them being new to the series. A story mode and additional characters were added through updates and downloadable content.

According to Capcom, the game was a PlayStation 4 console exclusive as both Sony and Capcom had "the same vision for the growth potential in the fighting game space". The game was powered by Unreal Engine 4, and had a beta test prior to its launch. Upon release, the game received generally positive reviews, with critics praising the game's graphics and gameplay, but was criticized for its lack of content and characters, as well as its technical issues such as broken servers at launch and software bugs. Capcom was expecting the game to sell at least 2 million copies by the end of their fiscal year 2016. It missed the sales target, selling only 1.5 million copies as of December 31, 2016.

Street Fighter V carries on the side-scrolling fighting gameplay of its predecessors, in which two fighters use a variety of attacks and special abilities to knock out their opponent. The game features the EX gauge introduced in Street Fighter III, which builds as the player lands attacks and can be used to either power up special moves or perform super combos known as Critical Arts, although the Focus Attacks from the previous game have been removed. New to this game is the "V-Gauge", which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu's energy balls or added hits to Chun-Li's attacks. Additionally, the Stun Meter, which has been present since Street Fighter III, is made visible under the health bars in this game. The Stun Meter increases when receiving consecutive attacks and will cause the player to become stunned if filled; thus, it encourages players to play offensively when the opponent's Meter is close to full. The game also features an interactive arena, showcasing special animations when a player is defeated at the edge of the arena.


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Wikipedia

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