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Stardew Valley

Stardew Valley
Logo of Stardew Valley.png
Developer(s) Eric Barone
Publisher(s) Chucklefish Games
505 Games (retail)
Designer(s) Eric Barone
Programmer(s) Eric Barone
Artist(s) Eric Barone
Composer(s) Eric Barone
Engine XNA
Platform(s)
Release Microsoft Windows
  • WW: February 26, 2016
OS X, Linux
  • WW: July 29, 2016
PlayStation 4
  • NA: December 13, 2016
  • WW: December 14, 2016
Xbox One
  • WW: December 14, 2016
Nintendo Switch
  • WW: Q2/Q3 2017
Genre(s) Simulation, role-playing
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 88/100
Review scores
Publication Score
Destructoid 9.5/10
Game Informer 8.7/10
Game Revolution 4.5/5 stars
Giant Bomb 5/5 stars
IGN 8.8/10
PC Gamer (UK) 80/100
Polygon 9/10

Stardew Valley is an indie farming simulation role-playing video game developed solely by Eric Barone and published by Chucklefish Games. The game was released for Microsoft Windows in February 2016, with ports for OS X, Linux, PlayStation 4 and Xbox One released later that year. A port for Nintendo Switch is also in development and is expected to be released in 2017. In Stardew Valley, the player takes the role of a character that, to get away from the hustle of an office job, takes over their grandfather's dilapidated farm in a place known as Stardew Valley. The player manages their character's time and energy levels as they clear land, plant and tend crops, raise livestock, craft goods, mine for ores, and engage in social activities, including romances leading towards marriage, with the various residents of the small town, all while earning in-game money to expand their farm. The game is open-ended, allowing the player to take on activities as they see fit.

Stardew Valley was heavily inspired by the Harvest Moon (now called Story of Seasons) video game series, with additions by Stardew Valley's sole designer, Eric Barone, to address some of the shortcomings of these games while using the opportunity as an exercise to improve his own programming and game design skills. Barone developed the title on his own over four years and interacted frequently with players who were interested in the title to get feedback. Chucklefish Games approached Barone midway through development with the offer to publish the title, allowing him to focus more on completing the game.

Stardew Valley received positive reception from critics upon release, and was one of the highest-selling titles on Steam in the first few months of its release, eventually selling over one million copies. Barone plans to expand the game to include co-operative play and support for other platforms, among other features.

Stardew Valley is a farming simulation game primarily inspired by the Harvest Moon video game series. At the start of the game, the player creates their character, with them becoming the recipient of a plot of land and a small house once owned by their grandfather in a small town called Stardew Valley. The player may select one of five farm maps (introduced in version 1.1) according to their preference in play style, such as one with extra foraging opportunities, one with more mining resources, and another with a fishing river. The farm plot is initially overrun with boulders, trees, stumps, and weeds, and the player must work to clear them in order to restart the farm, tending to crops and livestock so as to generate revenue and further expand the farm's buildings and facilities.


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