Star Wars Battlefront: Renegade Squadron |
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Developer(s) | Rebellion Developments |
Publisher(s) | LucasArts |
Producer(s) | James Smith |
Designer(s) | Mike Rosser |
Programmer(s) | Richard May |
Artist(s) | Daniel Meeuws |
Writer(s) | Gordon Rennie |
Series | Star Wars: Battlefront |
Platform(s) | PlayStation Portable |
Release |
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Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer online |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 71.31% |
Metacritic | 73% |
Review scores | |
Publication | Score |
1UP.com | C+ |
Eurogamer | 6 of 10 |
GameSpot | 8 of 10 |
GameTrailers | 8.2 of 10 |
GameZone | 8 of 10 |
IGN | 7.9 of 10 |
Star Wars Battlefront: Renegade Squadron is the third entry in the Star Wars: Battlefront series of video games, first released on October 9, 2007 in North America and later in Australia and Europe. The game was designed as a PlayStation Portable (PSP) exclusive and features the eponymous Rebel Alliance covert ops unit Renegade Squadron, previously unmentioned in Star Wars canon. Renegade Squadron was one of the first games available in a bundle pack with the newly released PSP redesign.
The single-player campaign follows the exploits of Renegade Squadron from its inception by Han Solo throughout its operational history, until its dissolution after the Battle of Endor. During play the Renegades participate in several battles, including those of Yavin and Hoth. The game also features several types of multiplayer modes. In contrast with previous titles in the series that require characters to have a set class, players in Renegade Squadron are able to build their character as they see fit.
Renegade Squadron received a mixed reaction from the video gaming community. The game was considered superior to its predecessor (the PSP version of Star Wars: Battlefront II) and it was praised for its customization options and online play, but the single-player campaign was criticized for being brief and shallow. Opinions on the graphics were mixed, and the controls were generally described as inadequate.
The overall structure of Renegade Squadron is similar to other games in the Battlefront series in that it is a war game played primarily from a third-person view. Battles take place on the ground and in space and require the player to capture command posts, specific areas of territory represented by floating icons on the playing field and colored dots on the player's heads-up display. Each map has a set number of command posts, and it is beneficial for the player to occupy as many as possible (space battles use a modified command post system). Each side has a set number of reinforcement tickets at the beginning of the battle—any time a soldier dies, that team loses one ticket when that soldier respawns. To win a match, a player must capture every command post or reduce their opponent's ticket count to zero.