Star Wars: Shadows of the Empire | |
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North American cover art
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Developer(s) | LucasArts |
Publisher(s) |
Nintendo (N64) LucasArts (PC) |
Director(s) | Mark Haigh-Hutchinson |
Designer(s) | Jon Knoles |
Composer(s) | Joel McNeely |
Platform(s) | Nintendo 64 Microsoft Windows |
Release |
Nintendo 64
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Genre(s) | Action |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
AllGame | |
Game Revolution | C+ |
GameSpot | 7.1/10 (N64) 5.8/10 (WIN) |
IGN | 6.5/10 (N64) |
Nintendo Life | 6/10 (N64) |
PC Zone | 88/100 (WIN) |
Star Wars: Shadows of the Empire is a video game developed and published by LucasArts. Primarily a third-person shooter, the game also utilizes multiple types of vehicular combat sequences. It was released for the Nintendo 64 on December 3, 1996, and a version for Windows 95 was released nearly one year later on September 17, 1997. The game was re-released for Windows systems on May 3, 2016 through Good Old Games. The re-release allows the game to play properly on 64-bit Windows installations.
In the game, the player controls the mercenary Dash Rendar in his efforts to help Luke Skywalker and rescue Princess Leia from Prince Xizor's hands. It is part of the Star Wars: Shadows of the Empire multimedia project and takes place as a backstory between The Empire Strikes Back and Return of the Jedi. Tracks from the multimedia project's soundtrack are used as the game's musical score. The game received mixed to positive reviews from critics. Shadows of the Empire was the third top-selling Nintendo 64 game for 1997, with more than 1 million copies sold.
Star Wars: Shadows of the Empire plays primarily as a third-person shooter. Players control Dash Rendar, the game's protagonist. Rendar has use of a blaster pistol which recharges after each shot, but the player character can also pick up additional powerups which provide other properties to the gun. In later levels of the game Rendar acquires a jetpack which can be used to traverse larger gaps. The player character has limited health, which can be replenished with health packs located throughout the game. The player is given a finite amount of lives to complete the game. Additional lives can be acquired, however if the player runs out of lives a game over sequence occurs. Each level is timed and up to three challenge point can be received for performing specific actions or finding hidden tokens.