*** Welcome to piglix ***

Star Wars: Empire at War

Star Wars: Empire at War
Star Wars - Empire at War.jpg
Developer(s) Petroglyph Games
Publisher(s) LucasArts
Director(s) Joseph Bostic
Producer(s) Charles J. Kroegel Jr.
Programmer(s) Michael Legg
Artist(s) Gary Cox
Writer(s) Adam P. Isgreen
Composer(s) Frank Klepacki
Themes:
John Williams
Series Star Wars
Engine Alamo
Platform(s) Microsoft Windows, Mac OS X
Release date(s) Microsoft Windows
  • NA: February 16, 2006
  • EU: February 17, 2006
Mac
  • NA: April 2, 2007
  • EU: April 27, 2007
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 79/100
Review scores
Publication Score
Eurogamer 7/10
Game Informer 8.25/10
GamePro 3/5 stars
Game Revolution B−
GameSpot 8.7/10
GameSpy 3.5/5 stars
GameZone 8.4/10
IGN 7.6/10
PC Gamer (US) 85%
VideoGamer.com 5/10
The A.V. Club B
Detroit Free Press 3/4 stars

Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo. In October 2006, an expansion titled Star Wars: Empire at War: Forces of Corruption was released. As of May 31, 2014, online functionality, including network multiplayer and wireless chat is no longer available due to Glu Mobile purchasing GameSpy and shutting down all game servers..

There are three game modes: storyline-based Campaign, Galactic Conquest and Skirmish. Battles can take place on a planet (land battle) or above the planet (space battle). Land battles are fought with infantry and ground vehicle units, while space battles are fought with starfighter squadrons and large spacecraft.

Galactic Conquest is the sandbox campaign, in which the player controls either the Rebel Alliance or The Empire. A weaker, neutral faction of Pirates exists, but makes no attempt to battle the Rebels or Empire unless attacked. Each faction has at least one of three broad objectives for Galactic Conquest, which vary depending on which scenario is being played: kill the enemy leader (Mon Mothma or Emperor Palpatine), protect or destroy the Death Star, or completely remove the other faction from the campaign map. Grand strategy, production, and resource management are facilitated through a three-dimensional galactic map. The player receives funds from planets they control and from mining facilities. Money is used to research technology, build defenses and vehicles, and train troops. Each planet confers different advantages to its owner, even though some bonuses are specific to each faction (for example, controlling Kuat reduces the price of Imperial Star Destroyers by 25 percent).


...
Wikipedia

...