Star Fox Guard | |
---|---|
Developer(s) | |
Publisher(s) | Nintendo |
Director(s) | Yugo Hayashi Teruaki Konishi |
Producer(s) |
Tadashi Sugiyama Atsushi Inaba |
Designer(s) | Tomoaki Yoshinobu Abebe Tinari Taegun Kim Taisei Imade Masaki Yamanaka |
Programmer(s) | Yuji Hagiyama |
Composer(s) | Naofumi Harada Kensuke Inage Ryuta Yoshioka |
Series | Star Fox |
Platform(s) | Wii U |
Release | |
Genre(s) | Tower defense |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 74/100 |
Review scores | |
Publication | Score |
Destructoid | 6/10 |
IGN | 7.8/10 |
Nintendo Life | 8.5/10 |
Nintendo World Report | 7.5/10 |
Star Fox Guard (Japanese: スターフォックス ガード Hepburn: Sutā Fokkusu Gādo?) is a tower defense video game co-developed by Nintendo and PlatinumGames for the Wii U. The game was bundled as a separate disc for the first print edition of Star Fox Zero during its release in April 2016, and as a digital download code on the Wii U eShop afterwards.
Star Fox Guard is a 3D tower defense game in which players must protect various bases, owned by Slippy Toad's uncle, Grippy, from oncoming attackers by monitoring security cameras. The television displays footage from all of the available security cameras while the Wii U GamePad features an overhead view of the base. To defend the base's core, players must watch the monitors carefully for any oncoming attackers and switch control to one of the available cameras in order to fire its weapon. Enemies are divided into two classes; Combat robots, which must all be defeated in order to progress, and Chaos robots, which hinder the player by tampering with the cameras, such as obscuring the view or showing fake footage. The game features 100 missions and an editor mode that allows players to edit the behavior of enemies in levels and share them online.
Star Fox Guard was originally announced by Super Mario series creator Shigeru Miyamoto at E3 2014, as "Project Guard". The game was rebranded and officially renamed as Star Fox Guard during a Nintendo Direct presentation on March 3, 2016.