Star Fox | |
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North American box art
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Developer(s) |
Nintendo Argonaut Software |
Publisher(s) | Nintendo |
Director(s) | Katsuya Eguchi |
Producer(s) | Shigeru Miyamoto |
Programmer(s) | Dylan Cuthbert Giles Goddard Krister Wombell |
Artist(s) | Takaya Imamura |
Composer(s) | Hajime Hirasawa |
Series | Star Fox |
Platform(s) | Super NES |
Release | |
Genre(s) | Rail Shooter, Shoot 'em up |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 88% (7 reviews) |
Review scores | |
Publication | Score |
AllGame | |
EGM | 35 / 40 |
Famitsu | 34 / 40 |
GamePro | 5 / 5 |
Nintendo Power | 4.125 / 5 |
Electronic Games | 95% |
Star Fox, released as Starwing in Europe, is a 1993 rail shooter video game developed and published by Nintendo, with assistance from Argonaut Software, for the Super Nintendo Entertainment System. The first game in the Star Fox series, Star Fox follows Fox McCloud and the rest of the Star Fox team defending their homeworld of Corneria against the attacking forces of Andross.
It was the second three-dimensional Nintendo-developed game, behind 1992's X, also developed in cooperation with Argonaut Software. Star Fox was Nintendo's first game to use polygonal graphics. It accomplished this by being the first ever game to use the Super FX graphics acceleration coprocessor powered GSU-1. The complex display of three-dimensional models with polygons was still new and uncommon in console video games, and the game was much-hyped as a result. It has been re-imagined in three reboots/remakes: as Star Fox 64 on the Nintendo 64 in 1997, Star Fox 64 3D on the Nintendo 3DS in 2011, and Star Fox Zero on the Wii U in 2016.
Star Fox is a rail shooter in a third-person and first-person 3D perspective. The player must navigate Fox's spacecraft, an Arwing, through environments while various enemies (spaceships, robots, creatures, etc.) attack them. Along the way various power-ups are placed in the stage to help the player. The player receives a score at the end of each level based on how many enemies have been destroyed and how well the player has defended their teammates. At the end of each level there is a boss that the player must defeat before progressing to the next level.