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Star Control

Star Control
Star Control cover.jpg
Cover art by Boris Vallejo
Developer(s) Toys for Bob
Publisher(s) Accolade
Distributor(s) Stardock
Producer(s) Pam Levins
Designer(s) Fred Ford, Paul Reiche III
Programmer(s) Fred Ford, Robert Leyland
Composer(s) Kyle Freeman, Tommy V. Dunbar
Series Star Control series
Engine Mêlée engine
Platform(s) Amiga, Amstrad CPC, Commodore 64, Sega Mega Drive/Genesis, MS-DOS, ZX Spectrum, OS X,
Release July 1990
Genre(s) Action, strategy
Mode(s) Single player, multiplayer

Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV (or just simply Star Control) is a science fiction video game developed by Toys for Bob and published by Accolade in 1990. It was originally released for Amiga and MS-DOS in 1990, followed by a Mega Drive/Genesis port in 1991. Simple ported versions were also released for the Commodore 64, Amstrad CPC and ZX Spectrum. A sequel was released in 1992.

The game features the basic Spacewar!-style combat engine and wraparound screen, Mêlée (as it was called due to the close combat involved, even though the ships actually fire projectile weapons at each other and engage one by one), as well as a strategic game engine with a three-dimensional cluster of stars as the terrain. There is no real story component to the game, aside from a cursory background story explaining the existence of two alliances of alien races at war, the Alliance of Free Stars and the Hierarchy of Battle Thralls. The game can be played by one or two players as the complete game, or purely as either melee or strategy. Single player mode pits the player against the AI, that features a selectable ferocity.

As in the later games, the various races' ships have widely differing appearances and abilities. The ships' sizes, maneuverability, and speed vary; in addition, each ship has a distinct primary weapon and a secondary ability. For instance, the Ur-Quan Dreadnought has a powerful main gun and the ability to launch independent fighters; while the Mmrnmhrm Transformer has the ability to change between two forms, a slow but quickly turning one with a short-range laser as its main weapon, and the other quick but slowly turning with long-range guided missiles.


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