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Spiritual predecessor


A spiritual successor, sometimes called a spiritual sequel, is a successor to a work of fiction which does not build upon the storyline established by a previous work as do most traditional prequels or sequels, yet features many of the same elements, themes, and styles as its source material, thereby resulting in it being related or similar "in spirit" to its predecessor. The term is frequently used within the video game industry but is also applied to other forms of publicized works and designed objects.

Due to the current nature of the publisher/developer system inherent in almost all video games, as well as the continual purchase and takeovers (which sell the entire developer including its intellectual property (IP) including copyrights and trademarks) by conglomerate corporations, creative teams often fail to retain the copyright and trademark rights of their creations. This often makes attempts to create sequels for a product impossible for various reasons, such as the "core" of the studio being fired or replaced after completing a project while the parent company retains control of the copyrights and trademarks. In most cases, a creation can be called as a "spiritual successor" when the original series is barely possible to be continued. To get around legal and IP restrictions, creative teams will make a product that resembles the original game in some way, without copying or mentioning copyrighted material from the original, such as the title, story, and character names.

One example of a spiritual sequel resulting from legal issues is Dark Souls by From Software, inspired by Demon's Souls by the same studio. The rights for Demon's Souls, an exclusive title for the PlayStation 3, was held by Sony Computer Entertainment, preventing From Software from making a successor on other platforms, leading them to create a new property with similar gameplay mechanics for the Xbox 360 and other platforms. Another example is Perfect Dark, developed by Rare as a spiritual sequel to their licensed title GoldenEye 007. Rare had planned to develop a sequel to GoldenEye but lost the license as they were outbid by Electronic Arts. The developers still wanted to complete another spy-based title and developed Perfect Dark with a new story but with similar mechanics to GoldenEye.


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