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Spellcasting 201: The Sorcerer's Appliance

Spellcasting 201:
The Sorcerer's Appliance
Spellcasting 201 title screen.png
Developer(s) Legend Entertainment
Publisher(s) Legend Entertainment
Designer(s) Steve Meretzky
Platform(s) DOS
Release 1991
Genre(s) Interactive fiction
Mode(s) Single-player

The text adventure game Spellcasting 201: The Sorcerer's Appliance is the second instalment of the Spellcasting series created by Steve Meretzky during his time at Legend Entertainment. All the three games in the series tell the story of young Ernie Eaglebeak, a student at the prestigious Sorcerer University, as he progresses through his studies, learning the arcanes of magic, taking part in student life, occasionally saving the world as he knows it, and having his way with any beautiful women he can get his hands on.

Following the events of Spellcasting 101: Sorcerers Get All The Girls, we find young Ernie Eaglebeak as a sorcerer's apprentice - which however quickly turns out to be a training simulation which our protagonist was taking part in during his first sophomore days at the Sorcerer University. Things have changed at the university since last year: the campus is being extended, Ernie's advisor Otto Tickingclock is now the university's president and Ernie himself has decided to pledge fraternity. Having settled on Hu Delta Phart, he begins participating in hazing rituals that are to prove him worthy of becoming a member, and quickly finds out that Chris Cowpatty, the Pledgemaster, dislikes him a lot and the tasks he gets assigned are much more difficult than those of other candidates.

Luckily, Ernie has got another extracurricular activity this year, assigned to him by Professor Tickingclock himself: unveiling the secrets of the very same Sorcerer's Appliance he helped recover the previous year. In order for the Appliance to unleash its full potential, Ernie must locate a set of attachments, which have been lost on or near the campus. Armed with exclusive access to the laboratory holding the Appliance and his trusty exploration skills, Ernie begins the hunt.

It quickly turns out that the two missions are strongly intertwined: the capabilities of the Appliance enabled by subsequent attachments allow Ernie to gain the upper hand on the tests, be it putting a moustache on a statue which got strangely slippery all of a sudden, kidnapping the mascot of another frat or spiking the punch at a heavily guarded party of the nearby Barmaid U, which in turn grants him access to more attachments. Of course Ernie would not be Ernie if he did not find time for some bliss in the arms of attractive females, including the always-willing Hillary Tickingclock, the luscious young Queen Libido of Balmoral mooning whom was one of Ernie's tasks and, above all, Eve, the perfect woman created by the powers of the Sorcerer's Appliance. He also once again meets his long-time love Lola Tigerbelly and, having accidentally come across some serious wealth which immediately drew the girl's attention, finally gets a chance to get closer to her - a chance which gets wrecked by a complete coincidence just a few hours later. Oh well...


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