Spellcasting 101: Sorcerers Get All The Girls |
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Developer(s) | Legend Entertainment |
Publisher(s) | Legend Entertainment |
Designer(s) | Steve Meretzky |
Platform(s) | DOS |
Release | 1990 |
Genre(s) | Interactive fiction, Adventure |
Mode(s) | Single-player |
The text adventure game Spellcasting 101: Sorcerers Get All The Girls is the first installment of the Spellcasting series created by Steve Meretzky during his time at Legend Entertainment. All three games in the series tell the story of young Ernie Eaglebeak, a student at the prestigious Sorcerer University, as he progresses through his studies, learning the arcanes of magic, taking part in student life, and meeting beautiful women.
The games take place in a fictional world called Peloria, which appears like a modern society, however magic has the place of science. Peloria is mostly occupied by the Fizzbuttle Ocean with islands where the player travels throughout the game.
The player character is Ernie Eaglebeak, a teenager just out of high school living in the town of Port Gecko, pining for his sexy neighbour Lola Tigerbelly and struggling in a seriously bad relationship with his stepfather, Joey Rottenwood. A break-through in his miserable life comes when he gets accepted by the Sorcerer University, a prestigious university of magic. After a dashing escape from Rottenwood's custody, Ernie makes his way to SU and enrolls as a freshman.
The player learns magic, explores the university, reads the (rapidly deteriorating quality of) student newspaper, and can watch the University's (comedically pseudoscientific) lectures which provide some backstory concerning the mythology of Peloria. In the meantime, Ernie is interested to know females such as the university president's daughter Gretchen Snowbunny or Hillary, the young wife of his ancient advisor Otto Tickingclock. Suddenly SU gets attacked by mysterious foes who kidnap Tickingclock and take away the Sorcerer's Appliance, a powerful magical device which could become extremely dangerous in inappropriate hands. Ernie has to recover the device.
Equipped with his spell book and a magical guided surfboard, Ernie sets out on a mission to several islands on the Fizzbuttle Ocean in search for items that will aid him in getting into the sinister Fort Blackwand. And everywhere on the way he finds places where the Great Attachments required by the Sorcerer's Appliance to operate used to be located, but are gone now.
The islands visited are:
The player can learn spells and obtain items during his quest until Ernie can take on the challenge of the fort and confront the mastermind behind the theft of the Sorcerer's Appliance, who turns out to be Joey Rottenwood, his own stepfather. In a climactic final showdown Ernie manages to shut down the Appliance's self-destruct system by burying it, along with Rottenwood, under a pile of whale dung, and frees all the prisoners, including his presumed-dead real father.