Spec Ops: The Line | |
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Developer(s) | Yager Development |
Publisher(s) | 2K Games |
Distributor(s) | Take-Two Interactive |
Director(s) | Cory Davis François Coulon |
Producer(s) | Tarl Raney |
Designer(s) | Cory Davis |
Programmer(s) | Hendrik Hoenicke André Dittrich |
Artist(s) | Mathias Wiese Jason Flanagan |
Writer(s) | Walt Williams Richard Pearsey |
Composer(s) | Elia Cmíral |
Series | Spec Ops |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 OS X Linux |
Release date(s) |
June 26, 2012
|
Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | (PS3) 77/100 (X360) 76/100 (PC) 76/100 |
Review scores | |
Publication | Score |
Destructoid | 8/10 |
EGM | 9/10 |
Eurogamer | 8/10 |
Game Informer | 7.75/10 |
GameSpot | 6.5/10 |
GamesRadar | |
IGN | 8/10 |
Joystiq | |
Polygon | 8/10 |
VideoGamer.com | 7/10 |
Spec Ops: The Line is a 2012 third-person shooter video game developed by the German studio Yager Development and published by 2K Games. It was released internationally in June 2012 for Microsoft Windows, Xbox 360 and PlayStation 3. It was later released for OS X in 2013 and Linux in 2015. It is the tenth title, as well as a reboot, of the Spec Ops series, and the first entry since Spec Ops: Airborne Commando in 2002. The game is powered by Unreal Engine 3.
In the game, the player controls Captain Martin Walker, who is sent into a post-catastrophe Dubai with an elite Delta Force team on a recon mission. As the game progresses, Walker's mental health deteriorates, as he begins to experience hallucinations and slowly realizes the horror of war. Players can hide behind cover, vault over obstacles, and shoot enemies while utilizing a variety of gadgets. Sand is a key gameplay mechanic that can be manipulated to defeat enemies. Included with the game is an online multiplayer mode, developed separately by Darkside Game Studios, allowing players to engage in both cooperative and competitive gameplay.
Yager started the game's development in 2007, taking inspiration for the setting and story framework from various media, including Heart of Darkness and Apocalypse Now. The game was designed to be "physically opposing", causing players to question their thoughts about treating war in a video game as entertainment, and tasks players to make a variety of morally ambiguous decisions. The game suffered from multiple delays, and the development team used this time to refine the story and increase the gameplay's pace. The game's soundtrack is a mix of licensed music and original music composed by Elia Cmíral.