*** Welcome to piglix ***

Spec Ops: The Line

Spec Ops: The Line
Spec Ops The Line cover.png
Developer(s) Yager Development
Publisher(s) 2K Games
Distributor(s) Take-Two Interactive
Director(s) Cory Davis
François Coulon
Producer(s) Tarl Raney
Designer(s) Cory Davis
Programmer(s) Hendrik Hoenicke
André Dittrich
Artist(s) Mathias Wiese
Jason Flanagan
Writer(s) Walt Williams
Richard Pearsey
Composer(s) Elia Cmíral
Series Spec Ops
Engine Unreal Engine 3
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
OS X
Linux
Release date(s)
Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic (PS3) 77/100
(X360) 76/100
(PC) 76/100
Review scores
Publication Score
Destructoid 8/10
EGM 9/10
Eurogamer 8/10
Game Informer 7.75/10
GameSpot 6.5/10
GamesRadar 4/5 stars
IGN 8/10
Joystiq 3/5 stars
Polygon 8/10
VideoGamer.com 7/10

Spec Ops: The Line is a 2012 third-person shooter video game developed by the German studio Yager Development and published by 2K Games. It was released internationally in June 2012 for Microsoft Windows, Xbox 360 and PlayStation 3. It was later released for OS X in 2013 and Linux in 2015. It is the tenth title, as well as a reboot, of the Spec Ops series, and the first entry since Spec Ops: Airborne Commando in 2002. The game is powered by Unreal Engine 3.

In the game, the player controls Captain Martin Walker, who is sent into a post-catastrophe Dubai with an elite Delta Force team on a recon mission. As the game progresses, Walker's mental health deteriorates, as he begins to experience hallucinations and slowly realizes the horror of war. Players can hide behind cover, vault over obstacles, and shoot enemies while utilizing a variety of gadgets. Sand is a key gameplay mechanic that can be manipulated to defeat enemies. Included with the game is an online multiplayer mode, developed separately by Darkside Game Studios, allowing players to engage in both cooperative and competitive gameplay.

Yager started the game's development in 2007, taking inspiration for the setting and story framework from various media, including Heart of Darkness and Apocalypse Now. The game was designed to be "physically opposing", causing players to question their thoughts about treating war in a video game as entertainment, and tasks players to make a variety of morally ambiguous decisions. The game suffered from multiple delays, and the development team used this time to refine the story and increase the gameplay's pace. The game's soundtrack is a mix of licensed music and original music composed by Elia Cmíral.


...
Wikipedia

...