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Space Station Silicon Valley

Space Station Silicon Valley
Space Station Silicon Valley artwork
North American Nintendo 64 cover art
Developer(s) DMA Design
Tarantula Studios (GBC)
Publisher(s) Take-Two Interactive
Designer(s)
  • Craig Filshie
  • William Mills
Programmer(s) Leslie Benzies
Artist(s) Jamie Bryan
Composer(s)
  • Stuart Ross
  • Matt Sugden (PS)
  • Craig Beattie (PS)
Platform(s)
Release
Genre(s) Platformer
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 83/100
Review scores
Publication Score
Game Informer 6.5/10
Game Revolution B+
GameSpot 7.1/10
IGN 9.5/10
Next Generation 5/5 stars

Space Station Silicon Valley is a platform video game developed by DMA Design and published by Take-Two Interactive. It was originally released for the Nintendo 64 in October 1998. An adaption of the game for Game Boy Color was developed by Tarantula Studios and released in 1999. A PlayStation port, developed by Runecraft, was released in 2000, under the name Evo's Space Adventures. Players control Evo, a robot reduced to a crawling microchip after a ship crash, and are tasked with taking control of animals to solve puzzles and defeat enemies.

The game began development in September 1995, as part of a publishing deal with BMG Interactive. When this deal fell through, the development team turned their focus to the Nintendo 64, which allowed for a more advanced environment and model processing. The hardware also shaped the game's humour and style, with a soft focus look leading to a style akin to Plasticine models. The game's distinct British humour was also used to distinguish it from other games. Similarly, the game's music was created to resemble B movies.

Upon release, Space Station Silicon Valley was acclaimed by many reviewers, with praise particularly directed at the intuitive mechanics, innovative level design, and comical concepts. It won numerous awards, including Game of the Month and Most Innovative Game from IGN. Despite this, the game performed poorly commercially, and was unable to secure enough sales to warrant a sequel.

Space Station Silicon Valley is a platform game that is viewed from a third-person perspective. Players traverse several different environments to advance through the game. During the game, players control Evo—a robot who is reduced to a crawling microchip during a ship crash, and is losing energy at a steady rate without protection. In order to survive, players attack animals, which disables them and allows players to assume control of their bodies. Each animal possesses different characteristics, including survival rate and special attacks, and uses different abilities; for example, large animals such as bears are able to destroy ice blocks, which other animals are incapable of doing so. Some animals are also unable to survive in certain unfamiliar environments, forcing players to enter the body of another. The animals are used to solve puzzles and defeat enemies in each level, collecting Evo's power cells to maintain energy.


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