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Sound Voltex

Sound Voltex
Genres Music
Developers Konami
Publishers Konami
Platform of origin Arcade
First release Sound Voltex Booth
January 18, 2012
Latest release Sound Voltex IV: Heavenly Haven
December 21st, 2016

Sound Voltex (stylized as SOUND VOLTEX, often shortened as SDVX) is a series of music games by KONAMI. It was tested on various cities in Japan starting on August 26, 2011 until September 19, 2011. It was then released on January 18, 2012.

SOUND VOLTEX II - infinite infection - , SOUND VOLTEX III GRAVITY WARS and SOUND VOLTEX IV - HEAVENLY HAVEN are updated versions of SOUND VOLTEX, released on June 5, 2013, November 20, 2014, and December 21, 2016 respectively. It has since appeared, though more limited, in arcades outside of Japan (including some locations in the US and elsewhere).

Sound Voltex consists of two different parts that relate to each other: Sound Voltex Booth and Sound Voltex Floor. Sound Voltex Booth is the main game, while SOUND VOLTEX FLOOR is a system wherein game content is created by Japanese artists and musicians. Content chosen from SOUND VOLTEX FLOOR will be inserted into SOUND VOLTEX BOOTH and become available in the game.

Unlike other rhythm arcade games, SOUND VOLTEX does not require the players to play the music correctly, but to make various effects on the existing music.

Various objects come towards player on the course lane, which consists of 6 columns of rails. The player is required to input corresponding commands when the object reaches the Critical Line at the bottom of the screen. The command required will differ, depending on the objects.

As the player hits the objects, a judgment is received—from highest to lowest: CRITICAL, NEAR, and ERROR—depending on the timing of hitting the objects. (For long objects and Analog Devices, CRITICAL and ERROR only.) CRITICAL fills the rate gauge, while ERROR depletes it. (From SDVX II onward, NEAR also fills the gauge, but only 1/4 of the amount that CRITICAL fills.) The player is required to fill the rate gauge a certain amount by the time the stage ends to clear it; otherwise the player fails it, and the play session will be over. The amount required to fill the gauge will differ, depending on the rate system the player is using.

After the stage ends, a result screen is shown with following statuses and statistics included.

Skill Analyzer mode is a mode added in SDVX II, which can let the player test their Skill Level. The player first selects the course to play, and the course will immediately begin after selection. The course is harder, as the Skill Level required is higher. Each Skill Level contains 3 different courses for the player to select.

The Skill Levels (in SDVX III) are listed below:

When playing in Skill Analyzer mode, the rate system will be locked in Permissive Rate system. Starting with the initial value of 100%, the player is required to finish the course without letting the rate energy fall to 0%. The rate energy left in each previous stage will be brought to the next stage. If the rate gauge is fully depleted before the course ends, it's an instant TRACK CRASH.


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