Sonic CD | |
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North American cover art
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Developer(s) | Sonic Team |
Publisher(s) | Sega |
Director(s) | Naoto Ohshima |
Producer(s) |
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Programmer(s) | Matsuhide Mizoguchi |
Artist(s) | Hiroyuki Kawaguchi |
Composer(s) |
Japanese/European version:
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Series | Sonic the Hedgehog |
Platform(s) | Sega CD, Microsoft Windows, Android, PlayStation 3, Xbox 360, iOS, Windows Phone, Ouya, Apple TV |
Release |
September 23, 1993
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Genre(s) | Platformer |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 84% (X360) 78% (PS3) |
Metacritic | 93/100 (iOS) |
Review scores | |
Publication | Score |
AllGame | |
Destructoid | 9.0/10 (X360) |
EGM | 34/40 (SCD) |
GameFan | 400/400 (MCD) 315/400 (SCD) |
GameSpot | 8.5/10 (PS3) |
IGN | 8.5/10 (X360) |
OXM (US) | 9.0/10 (X360) |
Electronic Games | 92% (SCD) |
Sega Force Mega | 85% (MCD) |
Award | |
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Publication | Award |
Electronic Gaming Monthly | Best Sega CD Game of 1993 |
Sonic CD is a 1993 side-scrolling platform video game in the Sonic the Hedgehog series developed by Sonic Team and published by Sega for the Sega CD. The story follows Sonic the Hedgehog as he attempts to save an extraterrestrial body, Little Planet, from Doctor Robotnik, while making rounds with his robotic doppelgänger Metal Sonic, who has kidnapped Amy Rose. Gameplay is similar to previous games in the series: players guide Sonic through several levels, collecting rings as a form of health and defeating robots along the way. Sonic CD is distinguished by its time travel mechanic, a key aspect to the story and gameplay. By traveling through time, players can access different versions of stages featuring alternate layouts, music, and graphics based on the time period.
Development of Sonic CD began after the completion of the original Sonic the Hedgehog, with development being directed by Sonic character designer Naoto Ohshima. The game was conceived as an enhanced port of Sonic the Hedgehog 2 that would take advantage of the Sega CD's abilities, but split into a separate project after lower-than-expected sales of Sonic 2 in Japan. Two soundtracks were written for the game, with the North American release having a completely different one composed by members of Sega Technical Institute.
Since its release, Sonic CD has received critical acclaim. Praise has been directed at its graphics, gameplay, and audio, with some critics calling it one of the best games in the series. It was also commercially successful, being the best-selling game released for the Sega CD. Since its initial release, Sonic CD has been ported to other platforms several times, first to Microsoft Windows as part of the Sega PC brand in 1996, and to PlayStation 2 and GameCube as part of Sonic Gems Collection in 2005. An enhanced port of the game, developed using the Retro Engine, was also released for various platforms and mobile devices in the late 2011s.