Sonic Rush | |
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North American cover
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Developer(s) |
Sonic Team Dimps |
Publisher(s) | Sega |
Director(s) | Akinori Nishiyama |
Producer(s) |
Yuji Naka Kouichi Sakita |
Artist(s) |
Yuji Uekawa Kazuhiko Yamamoto |
Composer(s) |
Hideki Naganuma Teruhiko Nakagawa |
Series | Sonic the Hedgehog |
Platform(s) | Nintendo DS |
Release date(s) |
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Genre(s) | Platform, action |
Mode(s) | Single-player, two-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 82% |
Review scores | |
Publication | Score |
1UP.com | B+ |
GamePro | |
GameSpot | 8.2/10 |
GameSpy | |
IGN | 9/10 |
Nintendo Power | 9.0 |
Sonic Rush (ソニック・ラッシュ Sonikku Rasshu?) is a 2005 platform handheld video game developed by Sonic Team and Dimps for the Nintendo DS as part of Sega's Sonic the Hedgehog series. It was released on November 15, 2005 in North America, November 18 in the PAL region, and November 23 in Japan. It is a 2D platform game, but Sonic's and Blaze's sprites are rendered in 3D, creating a 2.5D effect. Boss battles, along with a Sonic-exclusive special stage, are entirely 3D. The game's storyline follows the intertwining adventures of a new character, Blaze the Cat, and the series' main character, Sonic the Hedgehog. They respectively battle Doctor Eggman and his doppelgänger Eggman Nega at certain points throughout the game.
The game was announced under the working title Sonic DS at Electronic Entertainment Expo (E3) 2004, and under Sonic Rush at E3 2005. The game's 2.5D format was based on Sonic Team's idea to combine elements from 2D and 3D games in the series. Upon release, Sonic Rush was positively received by critics, with praise stemming from the game's music and similarity to older games in the series and criticism stemming from its overall quickness. A sequel, Sonic Rush Adventure, was later created and released in 2007.