Sonic Dash | |
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Official logo
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Developer(s) | Hardlight |
Publisher(s) | Sega |
Distributor(s) | App Store, Google Play, Windows Store, Windows Phone Store |
Series | Sonic the Hedgehog |
Engine | Unity |
Platform(s) | iOS Android Windows Phone Arcade |
Release date(s) |
iOS March 7, 2013 Android November 26, 2013 Arcade June 2, 2014 Windows Store December 3, 2014 |
Genre(s) |
Endless runner Freemium Platformer |
Mode(s) |
Single-player Online multiplayer |
Sonic Dash 2: Sonic Boom | |
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Developer(s) | Hardlight |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | iOS, Android |
Release date(s) |
iOS August 18, 2015 (Canada, Ireland) October 8, 2015 Android June 30, 2015 (Canada, Ireland) October 16, 2015 |
Genre(s) | Endless runner |
Mode(s) |
Single-player Multiplayer |
Sonic Dash is an endless runner platformer video game developed by Hardlight and published by Sega. It was released exclusively on mobile phones, and is the second game in the Sonic the Hedgehog series developed by Hardlight for the platform, the first being the remake of Sonic Jump in 2012. The game was released on March 7, 2013, for iOS, November 26, 2013, for Android, June 2, 2014 for Arcade and December 3, 2014, for Windows.
A sequel based on the Sonic Boom franchise, entitled Sonic Dash 2: Sonic Boom, was released on Android devices on July 1, 2015. It was developed by Hardlight, with some assistance from Sumo Digital.
Sonic Dash is played as an endless runner, similar to the Temple Run and Rayman Jungle Run video games. In the game, the player directs Sonic through levels, collecting rings and avoiding obstacles and enemies. Unlike other games in the series, Sonic automatically moves forward at all times, similar to Sonic and the Secret Rings. Players are able to share and compete for accomplishments such as "fastest time" or "longest distance".
The game features 3D graphics, set in an environment based on the Seaside Hill level of Sonic Heroes. Like its predecessors, rings can be collected throughout the levels or purchased via microtransactions, and accumulated rings can be used to purchase further content in the game, such as items, upgrades, or additional playable characters. The game also retains the objective system from Sonic Jump; players are granted a permanent score multiplier increase for every set of three objectives completed.