Sonic Chaos | |
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Master System cover art
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Developer(s) | Aspect |
Publisher(s) | Sega |
Designer(s) | M. Shima |
Composer(s) | Kojiro Mikusa |
Series | Sonic the Hedgehog |
Platform(s) | Master System, Game Gear |
Release date(s) |
Master System
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Genre(s) | Platform game |
Mode(s) | Single-player, multi-player |
Sonic Chaos is a platform game developed by Aspect and published by Sega. The game was released for the Master System in October 1993, and for the Game Gear the following month. The Game Gear version was re-released in 2003 as a hidden game in Sonic Adventure DX for the GameCube and Windows and as an included game in Sonic Mega Collection Plus on the PlayStation 2, Xbox and PC. In 2009, the Master System version was released on the Virtual Console.
Sonic Chaos was the first 8-bit Sonic title to feature Tails as a playable character, and also the first in the series to allow the player to manually control his flight. A sequel, titled Sonic Triple Trouble, was released in 1994.
The plot to Sonic Chaos revolves around Dr. Robotnik and his quest for world domination via the use of the mysterious Chaos Emeralds to create nuclear weapons and lasers (according to the North American instruction manual).
While out on an aimless adventure, Sonic and Tails hear a troubling rumor: word has it that Robotnik has returned to South Island in their absence and has managed to procure the Red Chaos Emerald. As a result of the theft, the other five Emeralds have been thrown off-balance, scattered to all ends of the island. Without the power of all six Chaos Emeralds, South Island and its residents will sink into the ocean. With no time to lose, Sonic and Tails head for ground zero to retrieve the stolen gem.