Sonic 3D Blast | |
---|---|
Developer(s) |
Traveller's Tales Sonic Team |
Publisher(s) | Sega |
Director(s) | Takao Miyoshi |
Producer(s) | Kats Sato Yoji Ishii Yutaka Sugano |
Designer(s) | Takao Miyoshi Kats Sato Kenji Ono Takashi Iizuka Hirokazu Yasuhara |
Programmer(s) |
Sega Genesis Jon Burton Sega Saturn Neil Harding Stephen Harding |
Artist(s) | James Cunliffe |
Composer(s) |
Sega Genesis Jun Senoue Tatsuyuki Maeda Sega Saturn Richard Jacques |
Series | Sonic the Hedgehog |
Platform(s) | |
Release |
Sega Genesis
Sega Saturn
Microsoft Windows
|
Genre(s) | Platform, action |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 67% (Sat) 59% (Gen) |
Review scores | |
Publication | Score |
GameSpot | 7/10 (Sat) 5.6/10 (PC) 4/10 (Gen) |
IGN | 6/10 (Gen) |
Nintendo Life | 6/10 (Gen) |
Entertainment Weekly | B (Gen) C (Sat) |
Sonic 3D Blast, known as Sonic 3D: Flickies' Island (ソニック3D フリッキーアイランド Sonikku Surīdī Furikkī Airando?) in Europe and Japan, is a 1996 platform video game developed by Traveller's Tales and Sonic Team, and published by Sega for the Sega Genesis, Sega Saturn, and Microsoft Windows. Part of the Sonic the Hedgehog series, the game abandons previous Sonic games' side-scrolling style in favor of isometric gameplay, making use of some pre-rendered 3D models converted into sprites. The game features creatures known as Flickies, which first appeared in the 1984 arcade game Flicky. Controlling only Sonic himself, the player's goal is to collect Flickies and carry them to safety, periodically sparring with the series antagonist Dr. Robotnik, who is imprisoning them within robots.
The game was developed alongside another Sonic game for the Sega Saturn, known as Sonic X-treme, which would end up cancelled. While Sonic 3D Blast was initially created for the Genesis, which had already been discontinued, Sega also commissioned a port for the Saturn. The Saturn version of Sonic 3D Blast was developed as a backup plan in case X-treme could not be released.