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Sonic & All-Stars Racing Transformed

Sonic & All-Stars Racing Transformed
Sonic & All-Stars Racing Transformed box artwork.png
Developer(s) Sumo Digital
Publisher(s) Sega
Composer(s) Richard Jacques
Series Sega Superstars
Platform(s) PlayStation 3, Xbox 360, Wii U, Microsoft Windows, PlayStation Vita, Nintendo 3DS, iOS, Android
Release PlayStation 3, Xbox 360
  • EU: November 16, 2012
  • NA: November 18, 2012
  • JP: May 15, 2014(PS3 only)
Wii U
  • NA: November 18, 2012
  • EU: November 30, 2012
  • JP: May 15, 2014
PlayStation Vita
  • EU: December 7, 2012
  • NA: December 18, 2012
Microsoft Windows
  • WW: January 31, 2013
Nintendo 3DS
  • EU: February 8, 2013
  • NA: February 12, 2013
iOS, Android
  • WW: January 2, 2014
Genre(s) Racing
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic (X360) 82/100
(PS3) 82/100
(PC) 79/100
(Wii U) 78/100
Review score
Publication Score
Destructoid 8/10

Sonic & All-Stars Racing Transformed (ソニック&オールスターレーシング トランスフォームド Sonikku Ando Ōru-Sutāzu Rēshingu Toransufōmudo?) is a kart racing video game developed by Sumo Digital and published by Sega. It was released for the PlayStation 3, Xbox 360, and Wii U in November 2012, for PlayStation Vita in December 2012, for Microsoft Windows in January 2013, for Nintendo 3DS in February 2013, and for iOS and Android in January 2014. The PS3 and Wii U versions of the game were released in Japan on May 15, 2014.

Sonic & All-Stars Racing Transformed is the sequel to Sonic & Sega All-Stars Racing, the fourth installment in the Sega Superstars series, and the eighth racing game in the Sonic the Hedgehog series. The game was a launch title for the Wii U in North America and Europe.

The Xbox 360 version of the game became backwards compatible on Xbox One on October 4, 2016.

Sonic & All-Stars Racing Transformed is a mascot-based racing game in which players race against each other using characters from various Sega franchises, although it features many new mechanics and improvements from the last game. The most obvious is that, at certain points in a race, vehicles can alternate between car, boat and plane modes. The car mode handles similarly to the previous game, in which players can earn boost by drifting around corners or performing tricks whilst in the air. Boat mode features true boating physics, requiring players to consider their vehicle's turbulence. They may also be affected by waves made in the water, some of which can be used to leap into the air and perform stunts. Plane mode, the fastest of the three forms, gives players the freedom to move both vertically and horizontally. Like the other modes, players can 'air-drift' around corners to earn boost and can also perform rolls to quickly adjust their position, earning boost for narrowly dodging obstacles. Players alternate between these modes by driving through blue transformation gates. Certain tracks in the game terraform as players proceed through them, offering different playstyles between each lap.


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