Code reuse, also called software reuse, is the use of existing software, or software knowledge, to build new software, following the reusability principles.
Ad hoc code reuse has been practiced from the earliest days of programming. Programmers have always reused sections of code, templates, functions, and procedures. Software reuse as a recognized area of study in software engineering, however, dates only from 1968 when Douglas McIlroy of Bell Laboratories proposed basing the software industry on reusable components.
Code reuse aims to save time and resources and reduce redundancy by taking advantage of assets that have already been created in some form within the software product development process. The key idea in reuse is that parts of a computer program written at one time can be or should be used in the construction of other programs written at a later time.
Code reuse may imply the creation of a separately maintained version of the reusable assets. While code is the most common resource selected for reuse, other assets generated during the development cycle may offer opportunities for reuse: software components, test suites, designs, documentation, and so on.
The software library is a good example of code reuse. Programmers may decide to create internal abstractions so that certain parts of their program can be reused, or may create custom libraries for their own use. Some characteristics that make software more easily reusable are modularity, loose coupling, high cohesion, information hiding and separation of concerns.
For newly written code to use a piece of existing code, some kind of interface, or means of communication, must be defined. These commonly include a "call" or use of a subroutine, object, class, or prototype. In organizations, such practices are formalized and standardized by domain engineering aka software product line engineering.