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Sniper Elite V2

Sniper Elite V2
Sniper Elite V2 cover.png
Developer(s) Rebellion Developments
Publisher(s)
Composer(s) Mark Rutherford
Series Sniper Elite
Platform(s)
Release date(s)
  • WW: 30 April 2012 (digital)
  • NA: 2 May 2012
  • AU: 3 May 2012
  • EU: 4 May 2012
Wii U
  • PAL: 21 May 2013
  • NA: 24 May 2013
Genre(s) Tactical shooter, stealth
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings (PS3) 71.68%
(X360) 68.76%
(PC) 65.71%
(WiiU) 58.40%
Metacritic (PS3) 70/100
(X360) 67/100
(PC) 66/100
(WiiU) 58/100
Review scores
Publication Score
Famitsu (WiiU) 29/40
Game Informer 8.25/10
GameSpot 6/10
GamesRadar 8/10
IGN 8/10
OXM (US) 7.5/10
PC Gamer (UK) 65/100

Sniper Elite V2 is a third-person tactical shooter stealth video game developed by Rebellion Developments and published by 505 Games in 2012. It is a sequel/remake of its 2005 predecessor Sniper Elite, which takes place in the same timeframe and location—the Battle of Berlin in April–May 1945—but with an altered narrative. The game's story follows an American Office of Strategic Services officer who must capture or eliminate the scientists involved in the German V-2 rocket program while the Red Army invades. A prequel named Sniper Elite III was released in 2014 for current and new-generation platforms.

Sniper Elite V2 is a third-person tactical shooter that emphasizes a less direct approach to combat, encouraging the player as a sniper to use stealth and keep distance from enemy soldiers. Many of the single player levels allow multiple routes for the players to take, including multistory buildings and side streets to get vantage points and avoid direct firefights. Set in World War II, the player character utilizes appropriate weapons for the era. The sniper rifle is the primary weapon throughout the game, though additional side arms are available including submachine guns and pistols, silenced or not depending on the situation. In addition to hand grenades, the player can deploy them as tripwire booby traps, land mines and dynamite. Binoculars can be used to tag enemies in view, displaying their position and movements to player. When using the sniper rifle however, certain elements can determine the outcome of a shot, taking realistic ballistics into consideration including wind direction and strength and bullet drop potentially altering the shot through the scope. Bullets can ricochet off surfaces or targets and strike others. In different postures such as crouching or lying down on the front can also steady a shot, however the player character also has the ability to take a deep breath to further steady a shot and from their perspective slow down time. Another ability is when the player character is spotted, their last movements and position to the enemy is shown as a white-outlined figure, potentially allowing the player to escape that area and avoid further detection and alarms being raised.


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Wikipedia

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