In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to one object. This is useful when exactly one object is needed to coordinate actions across the system. The concept is sometimes generalized to systems that operate more efficiently when only one object exists, or that restrict the instantiation to a certain number of objects. The term comes from the mathematical concept of a singleton.
There are some who are critical of the singleton pattern and consider it to be an anti-pattern in that it is frequently used in scenarios where it is not beneficial, introduces unnecessary restrictions in situations where a sole instance of a class is not actually required, and introduces global state into an application.
An implementation of the singleton pattern must:
Typically, this is done by:
The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before the static method is first called. The following is a sample implementation written in Java.
A singleton implementation may use lazy initialization, where the instance is created when the static method is first invoked. If the static method might be called from multiple threads simultaneously, measures may need to be taken to prevent race conditions that could result in the creation of multiple instances of the class. The following is a thread-safe sample implementation, using lazy initialization with double-checked locking, written in Java.