*** Welcome to piglix ***

Instantiation (computer science)


In object-oriented programming (OOP), an instance is a concrete occurrence of any object, existing usually during the runtime of a computer program. Formally, "instance" is synonymous with "object" as they are each a particular value (realization), and these may be called an instance object; "instance" emphasizes the distinct identity of the object. The creation of an instance is called instantiation.

In class-based programming, objects are created from classes by subroutines called constructors, and destroyed by destructors. An object is an instance of a class, and may be called a class instance or class object; instantiation is then also known as construction. Not all classes can be instantiated – abstract classes cannot be instantiated, while classes that can be instantiated are called concrete classes. In prototype-based programming, instantiation is instead done by copying (cloning) a prototype instance.

An object may be varied in a number of ways. Each realized variation of that object is an instance of its class. Each time a process runs, it is an instance of some program. That is, it is a member of a given class that has specified values rather than variables. In a non-programming context, you could think of "dog" as a type and your particular dog as an instance of that class.

An important distinction is between the data type, which is interface, and the class, which is implementation.


...
Wikipedia

...