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Sin and Punishment

Sin and Punishment
N64 - Sin & Punishment.jpg
Japanese box art
Developer(s) Nintendo R&D1
NST
Treasure
Publisher(s) Nintendo
Director(s) Hideyuki Suganami
Producer(s) Masato Maegawa
Takehiro Izushi
Hiroshi Yamauchi
Designer(s) Hitoshi Yamagami
Takahiro Harada
Ryūji Kuwaki
Programmer(s) Atsutomo Nakagawa
Artist(s) Yasushi Suzuki
Composer(s) Toshiya Yamanaka
Platform(s) Nintendo 64
iQue Player
Release date(s) Nintendo 64
  • JP: November 21, 2000
iQue Player
Genre(s) Cabal shooter
Mode(s) Single-player, multiplayer

Sin and Punishment (罪と罰 ~地球の継承者~ Tsumi to Batsu: Hoshi no Keishousha?, "Sin and Punishment: Successor of the Earth") is a shooter game developed by Treasure and Nintendo Research & Development 1, published by Nintendo. The game was released for the Nintendo 64 in Japan in 2000, and on the iQue Player in China in 2004, before being re-released internationally for Nintendo's Virtual Console service in 2007. The game's success on Virtual Console prompted Nintendo to announce a sequel for the Wii titled Sin & Punishment: Star Successor, which was released in 2009.

The game is a 3D Cabal-styled shooter with scrolling. Progress through the levels is automatic; the player's job is to aim and fire at enemies, sidestep, roll, jump, or double-jump to avoid attacks and obstacles.

The player can switch between manual (red targeting reticle) and lock-on (purple targeting reticle) firing modes at any time. Lock-on mode "sticks" the reticle to enemies, but is less damaging than manually aimed fire. The player can also attack using a powerful energy sword by tapping the fire button when enemies, or certain types of projectiles, are within close range. Projectiles struck in this manner are bounced back and can potentially inflict great damage on opponents. While the player attacks, a timer at the top of the screen counts down. When the timer hits 0, the player gradually loses more and more life until he or she either refills the timer or dies.

Multiplayer involves two players controlling one character cooperatively. The second player controls the targeting sight and shoots while the first player controls the character's movement.


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