Silent Hill: Origins | |
---|---|
Developer(s) | Climax Studios |
Publisher(s) | Konami Digital Entertainment |
Director(s) | Mark Simmons |
Producer(s) | William Oertel |
Designer(s) | Sam Barlow |
Writer(s) | Sam Barlow |
Composer(s) | Akira Yamaoka |
Series | Silent Hill |
Platform(s) | PlayStation Portable, PlayStation 2 |
Release date(s) |
PlayStation Portable PlayStation 2 |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 78/100 (PSP) 70/100 (PS2) |
Review scores | |
Publication | Score |
1UP.com | B (PSP) |
Eurogamer | 7/10(PSP) 6.0/10 (PS2) |
GamePro | 4.5/5 (PSP) |
GameSpot | 6.5/10 (PSP) 6.0/10 (PS2) |
GameSpy | (PSP) |
IGN | 8.0/10 (PSP) 7.0/10 (PS2) |
PALGN | 7/10 (PSP) |
Silent Hill: Origins, known as Silent Hill: Zero (Japanese: サイレントヒル ゼロ Hepburn: Sairentohiru Zero?) in Japan, is a survival horror video game for the PlayStation Portable developed by Climax Studios. It was published by Konami Digital Entertainment worldwide in late 2007, beginning in early November with the United Kingdom. A port for the PlayStation 2 was released worldwide in early 2008, beginning in March with North America. The fifth installment in the Silent Hill series, Origins is a prequel to the first game (1999). Set in the series' eponymous, fictional American town, Origins follows trucker Travis Grady as he searches for information about a girl whom he rescued from a fire. Along the way, he unlocks his repressed childhood memories. Gameplay uses a third-person perspective, and emphasizes combat, exploration, and puzzle-solving, similar to the previous installments.
Origins was developed by the United Kingdom branch of Climax Studios, after it was transferred from the United States branch, who faced issues with the game engine and the vision of the game; the script, monsters, and level design were redone, and aspects of Origins' atmosphere and gameplay intentionally replicated those of the first Silent Hill game. Origins was generally positively reviewed, although some reviewers wrote that it followed the formula of the series too closely and failed to add anything new. Its PlayStation 2 port received a lower aggregate score, with criticism directed towards its visuals.