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Silent Hill: Homecoming

Silent Hill: Homecoming
Silent Hill Homecoming.jpg
North American box art depicting main protagonist Alex Shepherd (right) and his brother Joshua (left)
Developer(s) Double Helix Games
Publisher(s) Konami Digital Entertainment
Director(s) Cordy Rierson
Producer(s) William Oertel
Tomm Hullett
Writer(s) Patrick J. Doody
Chris Valenziano
Jason Allen
Brian Horton
Daniel Jacobs
Composer(s) Akira Yamaoka
Series Silent Hill
Platform(s) PlayStation 3, Xbox 360, Microsoft Windows
Release date(s) PlayStation 3 & Xbox 360
  • NA: September 30, 2008
  • EU: February 27, 2009
  • AU: March 19, 2009 (PS3)
  • AU: May 12, 2009 (X360)
Microsoft Windows
  • NA: November 6, 2008
  • EU: February 27, 2009
  • AU: March 26, 2009
Genre(s) Survival horror
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 71.96% (Xbox 360)
71.28% (PS3)
59.38% (PC)
Metacritic 71/100 (PS3)
70/100 (Xbox 360)
64/100 (PC)
Review scores
Publication Score
1UP.com B
Game Informer 6.5/10
GamePro 3/5
Game Revolution B
GameSpy 3.5/5
IGN 6.7/10
OXM (US) 6.5/10
TeamXbox 8.4/10
X-Play 4/5

Silent Hill: Homecoming is a survival horror video game, the sixth installment in the Silent Hill series, developed by Double Helix Games.Homecoming follows the journey of Alex Shepherd, a soldier returning from war, to his hometown of Shepherd's Glen, where he finds the town in disarray, and his younger brother missing. As he continues on his search to find his younger brother, he discovers more about the Order, a cult, as well as the town's history, and his own past.

The game was released on September 30, 2008, in North America for the PlayStation 3 and Xbox 360, and the Microsoft Windows version was released for North, Central and South America on November 6, 2008, exclusively through Valve Corporation's Steam digital content delivery service. All versions were simultaneously released in Europe, including a retail Microsoft Windows version, on February 27, 2009. The Japanese version was cancelled.

The player assumes the role of Alex Shepherd, a Special Forces soldier who returns home from an overseas tour of duty to find that his father and younger brother are missing, and that his mother has gone into catatonia. Alex begins to search for his brother, leading him to Silent Hill after searching his hometown of Shepherd's Glen.

Overall gameplay is similar to past entries in the series. The player, as Alex, explores the various environments and locales, searching for clues to advance the plot, such as photographs, drawings and other items which are placed inside Alex's journal, which the player may read at any time. To assist the player, Alex will turn his head towards items and clues to inform the player that the object may be picked up; other recurring items include weapons and ammunition, which give off a glow as a visual cue to the player, and health drinks. Puzzle elements also play a part in the game, and Alex's journal may be used to refer to photographs and other items that can help the player decipher such puzzles as keypad entries. For the first time in the series, the player may select responses when engaging in dialogue with other characters encountered in the game, which in turn may affect how the player sees the plot unfold.


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