Silent Hill: Book of Memories | |
---|---|
Developer(s) | WayForward Technologies |
Publisher(s) | Konami Digital Entertainment |
Director(s) | Adam Tierney |
Producer(s) | Tomm Hulett |
Artist(s) | Damon Du Bois |
Writer(s) | Tomm Hulett |
Composer(s) | Daniel Licht |
Series | Silent Hill |
Engine | Infernal Engine |
Platform(s) | PlayStation Vita |
Release | |
Genre(s) | Action, hack and slash |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 58/100 |
Review scores | |
Publication | Score |
G4 | 3/5 |
GamesRadar | |
IGN | 6.0/10 |
Hardcore Gamer | 4/5 |
Silent Hill: Book of Memories (サイレントヒル ブック オブ メモリーズ Sairento Hiru Bukku obu Memorīzu?) is an action hack and slash video game developed by WayForward Technologies for the PlayStation Vita. A spin-off of the Silent Hill video game series, it is the first game in the series to feature role-playing elements and an option for co-operative gameplay. It was published by Konami worldwide, beginning in mid-October 2012 with North America.
The objective of Silent Hill: Book of Memories is to guide the player character from an overhead perspective through a series of monster-filled dungeons. The player can choose from five character classes (bookworm, goth, jock, preppy, and rocker) for his or her player character, which can be customized to a degree. The player character receives experience points for defeating the various monsters; after enough experience points are obtained, the character levels up, allowing the player to improve the character's statistics ("strength, dexterity, agility, intelligence, mind, and vitality"). Each type of character prefers certain statistics; for example, a jock will have greater strength and dexterity than the other types. Items to improve the character's statistics can be equipped.