Castle Wolfenstein | |
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Developer(s) | Muse Software |
Publisher(s) | Muse Software |
Distributor(s) | Zenimax Media |
Designer(s) | Silas Warner |
Series | Wolfenstein |
Engine | Custom |
Platform(s) | Apple II (original) MS-DOS, Atari 8-bit family, Commodore 64 |
Release date(s) | 1981 |
Genre(s) | Stealth, action-adventure, shooter |
Mode(s) | Single player |
Castle Wolfenstein is an early stealth-based action-adventure shooter video game developed by Muse Software for the Apple II. It was first released in 1981 and later ported to MS-DOS, the Atari 8-bit family, and the Commodore 64. Beyond Castle Wolfenstein was a sequel. This game is notably considered to be the first game that had a World War 2 setting, and the first series in general that would popularize this setting across succeeding games and other unrelated game series in various genres.
Castle Wolfenstein is a stealth-based action-adventure shooter game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively higher military ranks are earned upon each successful escape with the war plans, and the game becomes correspondingly more difficult as each higher rank is achieved. There are eight ranks, beginning with Private and culminating at the rank of Field Marshal.
The game is played from a top-down perspective, though the characters are seen upright like in a side-scroller. The player traverses the levels by sneaking past guards, impersonating Nazi soldiers and sometimes even killing opponents. Castle Wolfenstein can be controlled with a joystick, paddles, or a keyboard.
Upon starting the game, the player is equipped with a gun and ammunition, which were taken from a dead guard. Once the player starts moving, he attracts the attention of the guards, who will try to shoot or apprehend him. He must either run from the guards, or kill them.