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Shoot Many Robots

Shoot Many Robots
Shoot Many Robots Cover Art.jpg
Cover Art
Developer(s) Demiurge Studios
Publisher(s) Ubisoft
Composer(s) Rich Vreeland
Platform(s) Xbox Live Arcade, PlayStation Network, Microsoft Windows, Android
Release PlayStation Network
  • NA: March 13, 2012
  • EU: March 14, 2012
Xbox Live Arcade
March 14, 2012
Microsoft Windows
April 6, 2012
Android
March 20, 2013
Genre(s) Shooter

Shoot Many Robots is a downloadable video game developed by Demiurge Studios and published by Ubisoft for Xbox Live Arcade, PlayStation Network, and Microsoft Windows via Steam. It is the first original title to be released by the developer previously known for its work on titles such as Rock Band, BioShock, Mass Effect and more. The game was released in March 2012 for XBLA and PSN, and a month later for Steam. An iOS version was announced in 2013, but as of 2016 has not shipped.

Shoot Many Robots is an action platformer game. Players start in the character's RV, where they may equip their character with five items: one weapon that will have unlimited ammunition in the game, a special weapon with limited ammo, and hats, pants, and backpacks that can boost performance statistics such as damage given or health or impart special abilities such as slide attacks or a jetpack. They then select a stage to complete, generally following stages in a linear order, but players can return to a previously completed stage.

There are two types of stages. The most common requires the players to make their way through a level from start to finish, often ending on a final boss or a large rush of robots. Checkpoints are laid out through the course, so that if all players die, they will respawn at the last checkpoint passed. The other type of stage is a survival one, where players attempt to withstand several rounds of increasingly difficult enemies; as long as the player makes it through the first wave, they will have succeeded, but gain better rewards for lasting through bonus stages.

Players fight off robots by using their weapons, a melee attack, or any special attacks granted by their load-out. The robots have various offensive and defensive mechanism that the players must work around. Some will fire special slow-moving but powerful bullets that can only be stopped by melee attacking them back to the robot that fired them. Other robots are near impervious to attacks from one side, but are vulnerable to attacks from the opposite side. The player has a health meter that will drain when they are hit. If they take too much damage they will collapse; in multiplayer games, another player can revive them, otherwise they will start back at the last checkpoint. The player begins a level with a number of bottles of beer that can be taken to restore health.


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