Shock Troopers | |
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![]() Arcade flyer
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Developer(s) | Saurus |
Publisher(s) | SNK |
Director(s) | Yasushi Okahara |
Producer(s) | Nobuyuki Tanaka |
Designer(s) | Kenji Ishimoto |
Composer(s) | Masahiko Hataya Masaki Kase |
Platform(s) | Arcade, Virtual Console, PlayStation Network, IOS, Linux, Windows |
Release date(s) |
1997 Virtual Console Computers January 8, 2016 |
Genre(s) | Run and gun |
Mode(s) | Single-player, two-player co-op |
Cabinet | Upright |
Arcade system | Neo Geo |
Display | Raster, 304 x 224 pixels (horizontal), 4096 colors |
Shock Troopers (ショックトルーパーズ?) is a run and gun arcade game developed by Saurus and published by SNK in 1997. Gameplay involves taking command of one or three soldiers in an eight-way shooter. It was released for the Wii's Virtual Console service and also incorporated into the PlayStation 3 and PlayStation Portable Neo Geo classics line in 2011.SNK Playmore released it for iOS, Linux and Windows via Humble Bundle and Steam in 2016.
Shock Troopers was included in SNK Arcade Classics Vol. 1. A second game in the series, Shock Troopers: 2nd Squad, followed up in 1997.
At the beginning of each session, players choose whether to go through the game in one of two modes, "Lonely Wolf" or "Team Battle". In "Lonely Wolf", one character is controlled throughout the game, while "Team Battle" allows selecting a band of three soldiers through their missions, switching between them on-the-fly. Choosing to go it alone gives a higher starting life total, while proceeding as a team will give a wider variety of special weapons as well as a higher starting total (ten for each of the three characters instead of twenty for one).
At the beginning of the game, there is also a choice to travel through the Mountain, Jungle, or Valley route. Halfway through the game, a different route can optionally be chosen otherwise stay on the current path. Characters and paths chosen determine how much life bonus is received at the beginning of each level. Each stage is interspersed with boss battles (both in the middle and at the end of each stage). Until the very end, battling the enemy commander atop an aircraft.