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Shinobi III: Return of the Ninja Master

Shinobi III:
Return of the Ninja Master
Shinobi III - Return of the Ninja Master Coverart.png
North American cover art
Developer(s) Megasoft
Publisher(s) Sega
Director(s) Tomoyuki Ito
Takeshi Matsuhashi
Producer(s) Tomio Takami
Tokinori Kaneyasu
Designer(s) Naohisa Nakazawa
Programmer(s) Tsukasa Aoki
Toshiaki Yajima
Akio Oi
Artist(s) Kazuyuki Iwasawa
Katsuhiko Ogikubo
Hiroyuki Hirama
Composer(s) Hirofumi Murasaki
Morihiko Akiyama
Masayuki Nagao
Series Shinobi
Platform(s) Mega Drive/Genesis, Virtual Console, Microsoft Windows, iPhone, Nintendo eShop
Release Mega Drive
  • NA: August 22, 1993
  • JP: July 23, 1993
  • EU: July 24, 1993
  • AU: 1994
Virtual Console
  • JP: July 3, 2007
  • PAL: August 3, 2007
  • NA: August 20, 2007
Nintendo 3DS
3D Classics
  • JP: August 7, 2013
  • PAL: December 19, 2013
  • NA: December 19, 2013
Genre(s) Platform, hack and slash
Mode(s) Single player
Aggregate scores
Aggregator Score
GameRankings 85.00% (Genesis)
61.25% (iOS)
Metacritic 62/100 (iOS)
Review scores
Publication Score
Eurogamer 8/10 (Genesis)
GameSpot 7/10 (Genesis)
IGN 8/10 (Genesis)
6.5/10 (iOS)
MegaTech 93% (Genesis)
Mega 79% (Genesis)
Award
Publication Award
MegaTech Hyper Game (Genesis)

Shinobi III: Return of the Ninja Master, released in Japan as The Super Shinobi II (ザ・スーパー忍II Za Sūpā Shinobu II?), is an action game developed and published by Sega for the Mega Drive/Genesis console that was released in 1993. It is the direct sequel to the previous The Revenge of Shinobi. The game was originally intended to be released in 1992, and to be very different from the final version of the game in terms of levels and storyline.

Shinobi III was included on the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable and Sonic's Ultimate Genesis Collection for the Xbox 360 and PlayStation 3. It was also released for the Wii's Virtual Console service in 2007, for the PC on the download service Steam in 2010, on the iPhone in 2011 and for the Nintendo 3DS eShop in 2013.

Compared to its predecessor, the action is considerably smoother, with less emphasis on difficulty and more on speed. In addition to the ability to run from place to place, the player character comes equipped with a new array of moves and techniques, including a mid-air dashkick, the ability to jump-scale walls and a powerful running slash that renders him temporarily invincible.


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Wikipedia

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