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Shining Force III

Shining Force III
Shining Force III cover.jpg
Developer(s) Camelot Software Planning
Publisher(s) Sega
Director(s) Yasuhiro Taguchi
Producer(s) Hiroyuki Takahashi
Designer(s) Hiroyuki Takahashi
Shugo Takahashi
Writer(s) Hiroyuki Takahashi
Composer(s) Motoi Sakuraba
Series Shining
Platform(s) Saturn
Release Scenario 1
  • JP: December 11, 1997
  • EU: June 1998
  • NA: July 31, 1998
Scenario 2
  • JP: April 29, 1998
Scenario 3
  • JP: September 23, 1998
Genre(s) Tactical role-playing game
Mode(s) Single player

Shining Force III (シャイニング・フォースIII Shainingu Fōsu III?) is a fantasy turn-based tactics role-playing video game designed for the Sega Saturn by Camelot Software Planning. It is a continuation of the Shining series. Comprising three separate but overlapping storylines, the Japanese version of Shining Force III was released in three volumes, known as: Scenario 1 | "God Warrior of the Kingdom" Scenario 2 | "Target: Child of God", and Scenario 3 | "Bulzome Rising". For players who collected all three volumes, Camelot Soft also issued a Premium Disc featuring artwork, a character model viewer, and additional extras.

In the United States and Europe, only Scenario 1 was released. The real ending to the game can only be viewed by completing all the games in the series.

Like earlier Force games in the Shining series, Shining Force III is a turn-based tactical role-playing game. Battles take place in square grids, and each unit occupies one square. Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Depending on its location relative to enemies and to allies, a unit can also perform one action: attack, cast a spell, use an item, or search the area. Some commands, such as equipping or dropping items, do not count as actions. The order of turns is determined by the unit's agility score and a random seed.

As is typical for an RPG, units become stronger by fighting enemies or by performing other actions in battle, such as healing allies. These actions give the units experience points (EXP), which allow them to gain levels.


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