Shin Onigashima | |
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Disc 1 box art (left) and Disc 2 box art (right)
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Developer(s) |
Nintendo EAD Pax Softnica |
Publisher(s) | Nintendo |
Director(s) | Tatsuya Hishida |
Producer(s) | Hiroshi Ikeda Shigeru Miyamoto |
Composer(s) | Koji Kondo |
Platform(s) | Family Computer Disk System, Game Boy Advance, Wii (Virtual Console) |
Release |
Family Computer Disk System Disc 1
Virtual Console
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Genre(s) |
Adventure Visual novel |
Mode(s) | Single player |
Heisei Shin Onigashima | |
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Developer(s) | Pax Softnica |
Publisher(s) | Nintendo |
Producer(s) | Shigeru Miyamoto |
Composer(s) | Koji Kondo |
Platform(s) | Super Famicom, Nintendo Power, Satellaview, Wii (Virtual Console), Wii U (Virtual Console) |
Release |
Nintendo Power
Virtual Console Part 1
Virtual Console
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Genre(s) | Adventure |
Mode(s) | Single player |
Famicom Mukashibanashi: Shin Onigashima (ふぁみこん昔話 新・鬼ヶ島?, lit. "Famicom Fairytales: New Demon Island"), often simply referred to as Shin Onigashima, is an adventure video game title developed by Nintendo EAD and Pax Softnica and published by Nintendo. It was first released on two disk cards for the Family Computer Disk System. The first disk was released on September 4, 1987, while the second disk was released September 30, 1987. The driving force behind the series, Tatsuya Hishida of Nintendo EAD, was responsible for directing the game, creating the characters, and crafting the story line.
The game is played by selecting commands which make the characters talk to, use, or examine various objects or characters. Progress is marked by changes in the illustrative image in the top-right corner of the screen. One of the most distinctive features of the game is the "Change Character" command, used to switch between the two main characters (Donbe, the boy, and Hikari, the girl). The characters can move through the story separately at times, and may be called upon to do tasks that the other main character cannot accomplish on their own. The use of this command in certain situations can trigger dialogue particular to each character, bringing out the peculiarities of each. This is essentially a form of zapping, but a similar command was implemented in the 1995 visual novel EVE Burst Error.
The game also utilizes the Disk System's feature of being able to exchange game discs while the device is powered on. The game is divided into two discs, and the player must exchange disks while the Disk System is still powered on in order to activate the second disc (note: Disc 2 is not playable without the first). This format was also used in the game's sequel Yūyūki and the Famicom Tantei Club series.