Shin Megami Tensei: Nocturne | |
---|---|
North American cover art
|
|
Developer(s) | Atlus |
Publisher(s) | |
Director(s) | Katsura Hashino Kazuyuki Yamai (Maniax) |
Producer(s) | Kouji Okada |
Designer(s) | Eiji Ishida |
Artist(s) | Kazuma Kaneko |
Writer(s) | Shogo Isogai Nakaji Kimura Shigeo Komori Kazuyuki Yamai |
Composer(s) |
Shoji Meguro Toshiko Tasaki Kenichi Tsuchiya |
Series | Megami Tensei |
Platform(s) | PlayStation 2 |
Release date(s) |
Nocturne
Nocturne Maniax Chronicle
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Shin Megami Tensei III: Nocturne Original Soundtrack | |
---|---|
Soundtrack album by Shoji Meguro, Kenichi Tsuchiya, Toshiko Tasaki and Tsukasa Masuko | |
Released | March 5, 2003 |
Recorded | Sony Music Studio Tokyo |
Genre | Video game soundtrack |
Length | Disc 1: 1:01:02 Disc 2: 54:14 Total: 1:55:16 |
Label | SME Visual Works |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 82/100 |
Review scores | |
Publication | Score |
1UP.com | A- |
Eurogamer | 8/10 |
Famitsu | 36/40 |
G4 | 5/5 |
GameSpot | 8.5/10 |
GameSpy | |
IGN | 8.6/10 |
RPGamer | 5/5 |
RPGFan | 92% |
Shin Megami Tensei: Nocturne, known as Shin Megami Tensei III: Nocturne in Japan, and Shin Megami Tensei: Lucifer's Call in Europe, is a post-apocalyptic role-playing video game for the PlayStation 2. It was developed by Atlus, published by Atlus in Japan and North America, and by Ghostlight in Europe. It is the third entry in the Shin Megami Tensei series, the central series in the Megami Tensei franchise. Multiple versions of the game have been published: the original version was published in Japan by Atlus in 2003, while a director's cut was released in 2004 in Japan. The director's cut was localized and released in North America and Europe in 2004 and 2005 respectively.
Nocturne follows the Protagonist, a high school student in modern-day Tokyo, as he is transformed into a half-demon after the world undergoes Conception, an apocalyptic event triggered by a sinister cult to trigger the world's rebirth in a new form. With Tokyo transformed into a Vortex World filled with demons, the Protagonist becomes instrumental to the schemes of the Reasons, beings who seek to remake the world in their image, and Lucifer, the lord of demons. The gameplay uses a turn-based battle system based on exploiting weaknesses, and a Demon recruitment system allowing the player to recruit demons found in the Vortex World to fight alongside them.
The game was conceived after the completion of Shin Megami Tensei II and Shin Megami Tensei If..., but was delayed as the team worked out what they wanted for the game, including making it appeal to a wider audience than previous Megami Tensei games. Unlike the science fiction setting of Shin Megami Tensei II, Nocturne returned to a contemporary setting similar to the original game. The setting and characters were inspired by multiple elements, including Gnosticism, Mahayana Buddhism, and modern popular culture. Among the things the team changed from previous entries were the camera perspective, which was switched from a first- to a third-person camera perspective, and using a cel-shaded art style to distinguish it from other games of the time. The music, primarily composed by Shoji Meguro, paid homage to earlier Megami Tensei titles while drawing on music styles from the 1980s.