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Shin Megami Tensei: Nocturne

Shin Megami Tensei: Nocturne
Shin Megami Tensei Nocturne NA cover.png
North American cover art
Developer(s) Atlus
Publisher(s)
Director(s) Katsura Hashino
Kazuyuki Yamai (Maniax)
Producer(s) Kouji Okada
Designer(s) Eiji Ishida
Artist(s) Kazuma Kaneko
Writer(s) Shogo Isogai
Nakaji Kimura
Shigeo Komori
Kazuyuki Yamai
Composer(s) Shoji Meguro
Toshiko Tasaki
Kenichi Tsuchiya
Series Megami Tensei
Platform(s) PlayStation 2
Release date(s) Nocturne
  • JP: February 20, 2003
Nocturne Maniax
  • JP: January 29, 2004
  • NA: October 12, 2004
  • EU: July 1, 2005
Nocturne Maniax Chronicle
  • JP: October 23, 2008
Genre(s) Role-playing
Mode(s) Single-player
Shin Megami Tensei III: Nocturne Original Soundtrack
Soundtrack album by Shoji Meguro, Kenichi Tsuchiya, Toshiko Tasaki and Tsukasa Masuko
Released March 5, 2003
Recorded Sony Music Studio Tokyo
Genre Video game soundtrack
Length Disc 1: 1:01:02
Disc 2: 54:14
Total: 1:55:16
Label SME Visual Works
Aggregate score
Aggregator Score
Metacritic 82/100
Review scores
Publication Score
1UP.com A-
Eurogamer 8/10
Famitsu 36/40
G4 5/5
GameSpot 8.5/10
GameSpy 3.5/5 stars
IGN 8.6/10
RPGamer 5/5
RPGFan 92%

Shin Megami Tensei: Nocturne, known as Shin Megami Tensei III: Nocturne in Japan, and Shin Megami Tensei: Lucifer's Call in Europe, is a post-apocalyptic role-playing video game for the PlayStation 2. It was developed by Atlus, published by Atlus in Japan and North America, and by Ghostlight in Europe. It is the third entry in the Shin Megami Tensei series, the central series in the Megami Tensei franchise. Multiple versions of the game have been published: the original version was published in Japan by Atlus in 2003, while a director's cut was released in 2004 in Japan. The director's cut was localized and released in North America and Europe in 2004 and 2005 respectively.

Nocturne follows the Protagonist, a high school student in modern-day Tokyo, as he is transformed into a half-demon after the world undergoes Conception, an apocalyptic event triggered by a sinister cult to trigger the world's rebirth in a new form. With Tokyo transformed into a Vortex World filled with demons, the Protagonist becomes instrumental to the schemes of the Reasons, beings who seek to remake the world in their image, and Lucifer, the lord of demons. The gameplay uses a turn-based battle system based on exploiting weaknesses, and a Demon recruitment system allowing the player to recruit demons found in the Vortex World to fight alongside them.

The game was conceived after the completion of Shin Megami Tensei II and Shin Megami Tensei If..., but was delayed as the team worked out what they wanted for the game, including making it appeal to a wider audience than previous Megami Tensei games. Unlike the science fiction setting of Shin Megami Tensei II, Nocturne returned to a contemporary setting similar to the original game. The setting and characters were inspired by multiple elements, including Gnosticism, Mahayana Buddhism, and modern popular culture. Among the things the team changed from previous entries were the camera perspective, which was switched from a first- to a third-person camera perspective, and using a cel-shaded art style to distinguish it from other games of the time. The music, primarily composed by Shoji Meguro, paid homage to earlier Megami Tensei titles while drawing on music styles from the 1980s.


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