Japanese PS2 cover art
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Developer(s) | Alfa System |
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Publisher(s) |
Arcade Taito Corporation PlayStation 2 XS Games Xbox Mediaquest Windows Sourcenext |
Platform(s) | Arcade, PlayStation 2, Xbox, Windows 98 |
Release |
Arcade
Windows
Xbox
PlayStation 2
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Genre(s) | Scrolling shooter |
Review scores | ||
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Publication | Score | |
PS2 | Xbox | |
AllGame | N/A | |
Edge | N/A | 7/10 |
GameSpot | 6.8/10 | N/A |
GameSpy | N/A | |
OPM (US) | N/A | |
X-Play | N/A | |
Aggregate scores | ||
GameRankings | 56% | N/A |
Metacritic | 59/100 | N/A |
Shikigami no Shiro (式神の城 lit. Formula-God's Castle?), released in North America under the title of Mobile Light Force 2 and in the PAL region as MLF2 - Mobile Light Force 2, is a 2001 shoot 'em up developed by Alfa System and is the first game in the Shikigami no Shiro series. It was originally released as an arcade game and later ported to the PlayStation 2, Xbox, and Microsoft Windows. The game was titled Shikigami no Shiro Evolution (式神の城 EVOLUTION?) for its revised version for Xbox, which was then ported to Windows as Shikigami no Shiro EX (式神の城 EX?).
When localized, publisher XS Games re-titled the game as a sequel to Mobile Light Force, but in reality the games are unrelated. Mobile Light Force is known as Gunbird in Japan, and was not developed by Alfa System.
When holding down the attack button, the player moves at slower speed, and all on-screen items are automatically retrieved. The player character is invulnerable when a special attack is in effect. When the player character is close to an enemy bullet, the points gained from destroying enemies and retrieving items is multiplied by a factor based on the distance between the bullet and the player character's center. The closer they are to the bullet, the higher the scoring. When destroying enemy in shikigami mode, the multiplier also applies to the number of items dropped by enemy and all items dropped by the enemy are automatically retrieved.