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Shift 2: Unleashed

Shift 2: Unleashed
Shift2-cover.jpg
European cover art featuring a Nissan GT-R and a Maserati GranTurismo S.
Developer(s) Slightly Mad Studios
Straight Right (iOS)
Publisher(s) Electronic Arts
Producer(s) Marcus Nilsson
Composer(s) Heavy Melody Music
Ramin Djawadi
Troels Folmann
Stephen Baysted
Mick Gordon
Mike Reagan
Series Need for Speed
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
iOS
Release Microsoft Windows, PlayStation 3 & Xbox 360
  • NA: March 29, 2011
  • EU: March 31, 2011
  • AU: March 31, 2011
  • UK: April 1, 2011
iOS
  • WW: August 4, 2011
Genre(s) Racing
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings (PC) 83.08%
(X360) 81.91%
(PS3) 80.40%
Metacritic (PC) 84/100
(X360) 82/100
(PS3) 81/100
Review scores
Publication Score
1UP.com B+
Eurogamer 8/10
GameSpot 7.5/10
GamesRadar 4.5/5
GamesTM 60%
GameTrailers 8.9/10
IGN 8.5/10
Play 66%
PSM3 66%

Shift 2: Unleashed (also known as Need for Speed: Shift 2 – Unleashed) is a racing video game, and part of the Need for Speed series. It is the seventeenth installment in the long-running Need for Speed series. It was developed by Slightly Mad Studios and published by Electronic Arts. The game serves as a direct sequel to Need for Speed: Shift and expands on many aspects that were introduced in the original.Shift 2: Unleashed was released worldwide during March and April 2011, although it was not released in Japan. Shift 2: Unleashed for the PlayStation 3 has been made available as a free download during the month of April 2012 (starting April 3) to PlayStation Plus subscribers.

Shift 2: Unleashed features over 145 cars from more than 37 manufacturers and over 36 different tracks, which players can compete in several types of races. Players can also compete online. The game also features three new main additions: an in-helmet camera, night-time racing and the Autolog feature introduced with Need for Speed: Hot Pursuit.

Shift 2 claims to redefine the racing simulator genre by delivering authentic and true-to-life dynamic crash physics, intricately detailed real-world cars, drivers and tracks. During their careers, virtual racers partake in a variety of motorsports — like drifting, muscle car racing, retro car racing, Endurance races and circuit competition (i.e. FIA GT3 European Championship) — to hone their driving skills in hopes of becoming the FIA GT1 world champion.

In the career mode, Vaughn Gittin, a Formula D Champion guides the player through his career, customizing the car, Autolog, teaching the player how to drift, so the player would head on to the FIA GT3 and the Works series. Then, he begins to move on to the FIA GT1 Championship. Gittin also explains the Muscle discipline. The career mode also features the Formula D driver Darren McNamara, who explains the Retro discipline, Chris Rado, who explains Time Attack and Drag Racing (DLC) discipline, Eric and Marc Kozeluh, who explains Standing Mile (DLC) discipline, Mad Mike Whiddett, who explains the Works discipline, Executive Vice President of EA Patrick Söderlund, who explains the FIA GT3 discipline, Tommy Milner, who explains the endurance discipline, Matt Powers, who explains the Legends (DLC) discipline, and Jamie Campbell-Walter, who explains the FIA GT1 discipline.


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