Shake box art
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Developer(s) | Apple Inc. |
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Stable release |
4.1.1 / November 21, 2008
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Development status | Discontinued |
Operating system | Mac OS X & Linux |
Type | Compositing |
License | Proprietary |
Website | Apple — Shake at the Wayback Machine (archived January 22, 2008) |
Shake was an image compositing package used in the post-production industry. Shake was widely used in visual effects and digital compositing for film, video and commercials. Shake exposed its node graph architecture graphically. It enabled complex image processing sequences to be designed through the connection of effects "nodes" in a graphical workflow interface. This type of compositing interface allowed great flexibility, including the ability to modify the parameters of an earlier image processing step "in context" (while viewing the final composite). Many other compositing packages, such as Blender, eyeon Fusion, Nuke and Cineon, also used a similar node-based approach.
Shake was available for Mac OS X and Linux. Support for Microsoft Windows and IRIX was discontinued in previous versions.
On July 30, 2009, Apple discontinued Shake. No direct product replacement was announced by Apple, but some features are now available in Final Cut Studio and Motion, such as the SmoothCam filter.
Shake was originally developed by programmers and supervisors from Sony Imageworks including Arnaud Hervas, Emmanuel Mogenet, Ron Brinkmann, Louis Cetorelli, and Dan Candela. In 1996, Arnaud Hervas, along with Allen Edwards founded Nothing Real, and released Shake as its flagship product in 1997. Version 2 was released in 1999 for Windows NT and IRIX, costing $9900 US per license, or $3900 for a render-only license.