Shadowrun | |
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North American cover art
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Developer(s) | Beam Software |
Publisher(s) |
Data East |
Producer(s) | Koichi Ota Adam Lancman |
Designer(s) |
Paul Kidd Greg Barnett Arthur Kakouris |
Programmer(s) | Darren Bremner Andrew Bailey |
Artist(s) | Holger Leibnitz Mark Maynard |
Composer(s) | Marshall Parker |
Series | Shadowrun |
Platform(s) | SNES |
Release date(s) |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 70% |
Review scores | |
Publication | Score |
AllGame | |
EGM | 26/40 |
GameFan | 333/400 |
GamePro | 18.5/20 |
Nintendo Life | 9/10 |
Nintendo Power | 3.7/5 |
ONM | 90% |
Electronic Games | 94% |
RPGamer | 2/5 |
Super Play | 85% |
VideoGames & Computer Entertainment | 9/10 |
Shadowrun is a cyberpunk-fantasy action role-playing video game for the Super Nintendo Entertainment System (SNES), adapted from the tabletop role-playing game Shadowrun by FASA. The video game was developed by Australian company Beam Software and first released in 1993 by Data East.
The game is loosely based on the novel Never Deal with a Dragon by Shadowrun co-creator Robert N. Charrette and set in the year 2050. The player takes on the role of Jake Armitage, a man suffering from amnesia after having been critically wounded by assassins. The plot then follows Jake as he attempts to uncover his own identity and the identity of the mysterious figure who wants him dead, and eventually complete his mission. Harebrained Schemes' 2013 Shadowrun Returns links the stories of this game and of Shadowrun for the Sega Genesis.
A project to adapt Shadowrun for the SNES had a turbulent history between 1989 and 1993, including having been halted in mid-development before being resumed in late 1992 under a tight deadline. Its eventual lead designer was Paul Kidd, creator of Beam Software's 1992 Nightshade, elements and a feel of which he then carried on to Shadowrun. The game was a critical success, winning a number of industry awards, but was a commercial failure nevertheless. It was retrospectively acclaimed by several publications as an "ahead of its time" milestone in the history of the role-playing genre for the consoles and credited for having pioneered film noir style in video games.