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Shadowrun (1993 video game)

Shadowrun
Shadowrun SNES cover.png
North American cover art
Developer(s) Beam Software
Publisher(s) Data East
Producer(s) Koichi Ota
Adam Lancman
Designer(s) Paul Kidd
Greg Barnett
Arthur Kakouris
Programmer(s) Darren Bremner
Andrew Bailey
Artist(s) Holger Leibnitz
Mark Maynard
Composer(s) Marshall Parker
Series Shadowrun
Platform(s) SNES
Release date(s)
  • NA: May 1993
  • PAL: August 1993
  • JP: March 25, 1994
Genre(s) Action role-playing
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 70%
Review scores
Publication Score
AllGame 3.5/5 stars
EGM 26/40
GameFan 333/400
GamePro 18.5/20
Nintendo Life 9/10
Nintendo Power 3.7/5
ONM 90%
Electronic Games 94%
RPGamer 2/5
Super Play 85%
VideoGames & Computer Entertainment 9/10

Shadowrun is a cyberpunk-fantasy action role-playing video game for the Super Nintendo Entertainment System (SNES), adapted from the tabletop role-playing game Shadowrun by FASA. The video game was developed by Australian company Beam Software and first released in 1993 by Data East.

The game is loosely based on the novel Never Deal with a Dragon by Shadowrun co-creator Robert N. Charrette and set in the year 2050. The player takes on the role of Jake Armitage, a man suffering from amnesia after having been critically wounded by assassins. The plot then follows Jake as he attempts to uncover his own identity and the identity of the mysterious figure who wants him dead, and eventually complete his mission. Harebrained Schemes' 2013 Shadowrun Returns links the stories of this game and of Shadowrun for the Sega Genesis.

A project to adapt Shadowrun for the SNES had a turbulent history between 1989 and 1993, including having been halted in mid-development before being resumed in late 1992 under a tight deadline. Its eventual lead designer was Paul Kidd, creator of Beam Software's 1992 Nightshade, elements and a feel of which he then carried on to Shadowrun. The game was a critical success, winning a number of industry awards, but was a commercial failure nevertheless. It was retrospectively acclaimed by several publications as an "ahead of its time" milestone in the history of the role-playing genre for the consoles and credited for having pioneered film noir style in video games.


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