Shadowrun: Hong Kong | |
---|---|
Cover Art
|
|
Developer(s) | Harebrained Schemes |
Publisher(s) | Harebrained Schemes |
Director(s) | Mitch Gitelman Mike McCain |
Producer(s) | Chris Klimecky |
Designer(s) | Trevor King-Yost Kevin Maloney Tyler Carpenter Connor Monahan |
Programmer(s) | Garret Jacobson Brenton Malinski |
Artist(s) | Mike McCain Chris Rogers David Nash |
Writer(s) | Andrew McIntosh Mitch Gitelman Tyler Carpenter |
Composer(s) | Jon Everist |
Series | Shadowrun |
Engine | Unity |
Platform(s) | Microsoft Windows, OS X, Linux |
Release | August 20, 2015 |
Genre(s) | Tactical role-playing game |
Mode(s) | Single-player |
Shadowrun: Hong Kong is a turn-based tactical role-playing video game set in the Shadowrun universe. It was developed and published by Harebrained Schemes, who previously developed Shadowrun Returns and its standalone expansion, Shadowrun: Dragonfall - Director's Cut. It includes a new single-player campaign and also shipped with a level editor that lets players create their own Shadowrun campaigns and share them with other players.
In January 2015, Harebrained Schemes launched a Kickstarter campaign in order to fund additional features and content they wanted to add to the game, but determined would not have been possible with their current budget. The initial funding goal of US$100,000 was met in only a few hours. The campaign ended the following month, receiving over $1.2 million.
The game was developed with an improved version of the engine used with Shadowrun Returns and Dragonfall. Harebrained Schemes decided to develop the game only for Microsoft Windows, OS X, and Linux, so that they did not have to factor in the hardware limitations of tablets, as they did with their previous Shadowrun games. The game was released worldwide in August 2015. An extended edition, featuring a new campaign, a developer commentary, and bug fixes for the original game, was released in February 2016. The update was released for free for everybody who owned the original game.
The game features isometric graphics, with 3D models for characters.
Combat is turn based, with the player controlling the actions of their team followed by the enemies taking their actions. All characters can act based on their action point (AP). Characters start with a base of 2 AP per turn but can temporarily gain or lose AP based on abilities, spells or items used on them. AP is used on such actions as moving, attacking an enemy, reloading a firearm, or using a spell or item. Any AP that is not used by the end of the player's turn is forfeited.