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Shadow Hearts 2

Shadow Hearts: Covenant
SH covenant.jpg
North American box art
Developer(s) Nautilus
Publisher(s)
Director(s) Matsuzo Machida
Producer(s) Jeremy Airey
Darren Walker (associate)
Designer(s) Takehiro Ishida (game design)
Miyako Kato (character design)
Programmer(s) Izumi Hamamoto
Artist(s) Takamasa Ohsawa
Writer(s) Matsuzo Machida
Composer(s) Yoshitaka Hirota
Yasunori Mitsuda
Kenji Ito
Series Shadow Hearts
Platform(s) PlayStation 2
Release
  • JP: February 19, 2004
  • NA: September 27, 2004
  • PAL: March 11, 2005
Genre(s) Role-playing video game
Mode(s) Single-player

Shadow Hearts: Covenant, also known as Shadow Hearts II (シャドウハーツII?, Shadō Hātsu Tsū), is a role-playing video game developed by Nautilus and published by Aruze in Japan and Midway in other countries in 2004. It is a direct continuation of Shadow Hearts; its story starts a year and a half after Shadow Hearts in the midst of World War I. It focuses on Karin Koenig, a lieutenant in the German Army who assists in the exorcism of a man able to turn into demons, Yuri Volte Hyuga. However, after learning of Yuri's caring nature, Karin goes on a quest with him to save him from a spell inside him and they are drawn into a conflict involving demons of demonolatry.

The game features two DVD-ROM discs instead of the usual one, which provides, according to the publisher, over forty hours of gameplay. The game received positive critical response by video game publications due to the improvements made to the game system.

The Judgment Ring from Shadow Hearts returns with many modifications and improvements. Also, battle has been greatly expanded by different types of attacks as well as combo attacks. An element of physics has been added to battles as well, which links to the types of combo attacks which can be performed.

Players can customize the Judgment Ring to their own preferences with the introduction of two new Ring items: Hit Area Expand and Strike Expand, making the game easier or more challenging. Several ring types are also introduced to cater to the different players e.g. Practice Ring for beginners, Normal Ring for amateurs, Technical Ring for veterans and lastly, Auto Ring for gamers who do not want to aim at the Judgment Ring. Players can also equip Ring Items that can have added effects to the character's physical attack e.g. Poison, Paralysis etc.


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