Sentinel: Descendants in Time | |
---|---|
Developer(s) | Detalion |
Publisher(s) | The Adventure Company |
Engine |
Lithtech Jupiter (heavily modified) |
Platform(s) | Microsoft Windows |
Release | December 14, 2004 |
Genre(s) | Adventure |
Sentinel: Descendants in Time (also known as Realms of Illusion) is a "puzzle-adventure, Myst-clone" video game released in 2004.
The game contains logic puzzles that are reminiscent of the game Myst and Mysterious Journey II, whereby the player has to work out how the mysterious machinery function through observation and experimentation. The game has a hint system similar to that used in Myst IV, which when turned on informs the player of their aim when they approach a puzzle.
Set in an unspecified future, the narrative focuses on a young man named Beni, whose sister is kidnapped, causing him to embark on a quest to loot the tomb of a technologically-advanced race that has since vanished.
The game was based on a "previously published story – “The Ichneumon and the Dormeuse” – which first appeared in Interzone magazine in the UK back in April 1996". When describing the influence of art history in the "phantasmagorical, fantastic worlds" seen in games such as Sentinel, Detalion co-founder Lukasz Pisarek explained "I remember that while developing a concept, when we tried to explain to one another what we had in mind, we communicated using not only our own drawings, but we also resorted to Gaudi and Art Nouveau, among others, and to Simmons' "Hyperion".
The game, along with Mysterious Journey II, was "developed in Poland, written in Australia (what we’ve been calling Detalion Down Under), voice recorded and published in Canada", then made available in various languages. The development decided not to include timed sequences in the game after the negative reception this had in the company's previous game "Reah". They were unable to release the music on a soundtrack CD because of their restrictive licensing contract. The game was designed with no death-states; project leader Maciej Miasik explained "we've been developing non-violent, never-die adventures since we started working on PC adventures and this isn't likely to change soon".
The game has a Metacritic rating of 71% based on 16 critic reviews, and 70% on MobyGames based on 28 critic reviews.