Sega Rally 2 | |
---|---|
Developer(s) | Sega AM5 |
Publisher(s) | Sega |
Designer(s) | Tetsuya Mizuguchi |
Composer(s) |
Arcade: Tatsuhiko Fuyuno Susumu Isa Tetsuya Yamamoto Jun Senoue Kenji Eno Sega Dreamcast: Hideki Naganuma Tomonori Sawada |
Series | Sega Rally |
Platform(s) | Arcade, Dreamcast, Microsoft Windows |
Release |
Arcade
|
Genre(s) | Racing game |
Mode(s) | Single-player, multiplayer |
Cabinet | Sit-down |
Arcade system | Sega Model 3 |
Display |
Raster, standard resolution horizontal orientation |
Sega Rally 2 (セガラリー2?) is an arcade racing game developed by Sega AM5 for the Model 3 arcade hardware. It is the sequel to 1994's Sega Rally Championship. Sega Rally 2 was first released in arcades in February 1998, and was later ported by Smilebit to the Sega Dreamcast, becoming one of the console's earliest titles when it was released in Japan on January 28, 1999. The Sega Dreamcast version was released in Europe as a launch title on October 14, 1999, and then in North America on November 27, 1999. A PC version was released that same year.
As with the predecessor, Sega Rally Championship, the object of the game is to successfully drive along a track while reaching checkpoints and thus be rewarded with more time to enable the player to reach the goal. Sega Rally 2 added new vehicles, new environment settings for the circuits (including snowy tracks and a course set on an island), as well as including multiple circuits in each environment type. An updated version of the original game's Desert track was also included.
The Dreamcast and PC versions of the game also included a "10-year championship" mode.
The Toyota Celica GT-Four ST-205, Lancia Delta HF Integrale and the unlockable Lancia Stratos HF returned from the original game as selectable cars, along with newer Toyota and Lancia cars, as well as cars from Mitsubishi, Subaru, Fiat, Peugeot, Renault, and Ford (which is not available in the European and North American copies of the Dreamcast game).