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SegaSonic the Hedgehog

SegaSonic the Hedgehog
SEGASONICLOGO.jpg
Developer(s) Sega-AM3
Publisher(s) Sega
Director(s) Tomosuke Tsuda
Designer(s) Manabu Kusunoki
Kiyoshi Miyagi
Masahiro Hoshino
Satoshi Yamagata
Programmer(s) Hideshi Kawatake
Takashi Hasegawa
Tetsuya Kawauchi
Composer(s) Hiroshi Kawaguchi
Keitaro Hanada
Naoki Tokiwa
Series Sonic the Hedgehog
Platform(s) Arcade
Release
  • JP: June 1993
  • NA: September 1993
  • EU: September 1993
Genre(s) Platform
Mode(s) Single-player, multiplayer
Cabinet Upright
Arcade system Sega System 32
Sound 2x YM3438
RF5C68
Display Raster (horizontal),
320×224 resolution

SegaSonic the Hedgehog (セガソニック・ザ・ヘッジホッグ SegaSonikku za Hejjihoggu?) is an isometric platform game in the Sonic the Hedgehog series, released by Sega for arcades in 1993. The game supported three players playing simultaneously, and possessed a unique track ball set up for moving on-screen characters. The only other control input was a single button, allowing the player to perform a jumping attack. The use of the trackball has subsequently led to great difficulty in emulation efforts, with Yuji Naka stating it as the reason for it not being included on future compilations or rereleases, such as Sonic Gems Collection.

Gameplay in SegaSonic the Hedgehog has been likened to the game Marble Madness. Up to three players can play as either Sonic the Hedgehog, Mighty the Armadillo or Ray the Flying Squirrel, as they are kidnapped by Doctor Robotnik and placed on an island filled with death traps that they must escape from. The game, played in an isometric perspective, is controlled using a trackball to control a character's direction and speed and a button used to make the character jump into a Spin Attack. Using these controls, players must try to make it to the end of each course whilst avoiding traps and staying ahead of the danger behind them. Each character has a life bar which goes down if the player falls into traps, with the player losing a life if the bar empties. Health can be recovered by collecting rings that are littered around the course or hidden inside obstacles or enemies. A bonus is awarded if the player collects over a certain percentage of rings within a level.


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