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Seamus Blackley

Seamus Blackley
Seamus Blackley February 2006.png
Blackley in February 2006
Born Jonathan Blackley
1967/1968 (age 48–49)
Occupation Video game designer, agent
Known for Flight Unlimited, Xbox

Jonathan "Seamus" Blackley (born 1967 or 1968) is an American video game designer and former agent with Creative Artists Agency representing video game creators.

After entering Tufts University to study electrical engineering, Blackley switched to study physics and graduated in 1990,Summa cum Honore en Tesis. As a sophomore, he published his first paper in the Journal of Magnetic Resonance. After college, he studied High Energy Physics at the Fermi National Accelerator Laboratory, until the Superconducting Supercollider project was cancelled in 1993.

Blackley then went to work at Blue Sky Productions, later called Looking Glass Studios. In addition to his work on Ultima Underworld and System Shock, Blackley helped to create the sophisticated physics system in Flight Unlimited. He is mentioned in the Flight Unlimited manual as follows:

Following the completion of Flight Unlimited in 1995, Blackley planned to use that game's computational fluid dynamics (CFDs) code to create a combat flight simulator called Flight Combat. However, a new manager at Looking Glass Studios demanded that Blackley instead design a direct sequel to Flight Unlimited. Blackley refused and was fired, leaving the company in late 1995.

After Looking Glass, Blackley worked at DreamWorks Interactive as executive producer of Jurassic Park: Trespasser, a physics-rich game published in 1998 (one of the most notorious failures in PC gaming history). In February 1999, Blackley joined Microsoft. Originally hired to work on DirectX, he co-wrote the initial Xbox proposal, and helped assemble the team that designed and built the device. He then promoted the Xbox to game developers around the world.


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