American McGee Presents: Scrapland | |
---|---|
Developer(s) | MercurySteam |
Publisher(s) |
Enlight Software Deep Silver |
Designer(s) | American McGee |
Composer(s) | Eugeni Martine Oscar Araujo |
Platform(s) | Windows Xbox |
Release |
Microsoft Windows
|
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Review scores | ||
---|---|---|
Publication | Score | |
PC | Xbox | |
EGM | N/A | 6.17/10 |
Game Informer | 6/10 | 6.5/10 |
GamePro | ||
GameSpot | 7.6/10 | 7.6/10 |
GameSpy | ||
GameZone | 8.4/10 | 8/10 |
IGN | 8.3/10 | 8.2/10 |
OXM (US) | N/A | 6.3/10 |
PC Gamer (US) | 66% | N/A |
Aggregate score | ||
Metacritic | 72/100 | 73/100 |
American McGee Presents: Scrapland is a game developed by MercurySteam, with American McGee as a producer and published by Enlight Software.
Scrapland's story is set in the robot-populated world of the same name, also known by the inhabitants as Chimera, which seems like a giant asteroid vastly industrialized as a metropolis and surrounded by a world-scaled energy field and an orbital ring, both used to control entrance and exit of the planet. The world of Scrapland is filled with violence, clandestine racing, gambling and common illegal actions punishable with death, but both victims and perpetrators can both be resurrected thanks to the Great Database, a huge machine created and controlled by the Bishops of Chimera that is capable of resurrecting robots, but the "extra lives" for robots are quite expensive, as Bishops determine the prices and even incite massacres or take part in combats and murders to boost the extra live sales. Robots that can't pay the extra lives when they're killed are resurrected in a cell, guarded by the corrupt Chimera Police Department. The inhabitants suffer a great burden on their economies as well, mostly the passive ones, as the police officers extort other robots for money in broad daylight and/or have their money stolen by Banker robots who can empty a person's economy without him even noticing. Chimera's inhabitants are also intolerant towards humans or any other organic beings, called "viscous beings" by the inhabitants, considering them extremely dangerous and arresting any non-robot who ever attempts to enter Chimera.
Players take control of the story's protagonist D-Tritus, a robot who attempts to act friendly with the inhabitants, but soon adapts to the violent lifestyle of Chimera. As the player progresses through the story, the player will get the ability to use D-Tritus' natural skills or take the shapes of other robots or even possess them (Called "overwriting" in the game) and use their skills, which vary depending on the robot's shape. Many on-foot missions, inside of the game's primary buildings, will require the player to make use of those skills to progress into the game, many times with the consequence of attracting police attention. In the outside world, the player is capable of using varied types of faster and stronger gunships, acquired through the game, for missions as well as racing and combat not related to the story, with a variety of weapons like missiles, explosive cannons, Tesla coils and anti-matter lasers that often behave like rail guns.
The story begins with D-Tritus Debris, an unknown robot from outer space, arriving to Chimera through the usual check-in process and being assigned as a reporter, the "job no robot wants in the planet". Meeting with his new colleague, the over-active and optimistic Berto, D-Tritus gradually meets the city's inhabitants, like the Crazy Gambler, the local violent sports sponsor, Rusty, a mechanic specialized in building gunships and selling stolen ones (To avoid trouble with the law enforcement), his boss in the Press Room (Called "The Boss") and Betty, a seductive robot who's the Boss' fiancée and news anchor for Chimera's television network. He also meets Sebastian, a very old photo camera who transfers D-Tritus his photo shooting program and a special matrix, that allows D-Tritus to either overwrite other robots or take their shapes in a Great Database terminal.