Science Adventure | |
---|---|
![]() Art from a Science Adventure event, featuring characters from the first three main games. Left to right: Rimi, Kurisu, and Akiho.
|
|
Genres | Visual novel |
Developers | 5pb., Nitroplus |
Publishers | |
Creators | Chiyomaru Shikura |
Artists | Mutsumi Sasaki, Huke |
Writers | Naotaka Hayashi |
Composers | Takeshi Abo |
Platforms | Microsoft Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, iOS, Android |
Platform of origin | Microsoft Windows |
Year of inception | 2008 |
First release |
Chaos;Head April 25, 2008 |
Latest release |
Chaos;Child Love Chu Chu!! March 30, 2017 |
Science Adventure (Japanese: 科学アドベンチャー Hepburn: Kagaku Adobenchā?) is a series of visual novel video games developed by 5pb. and Nitroplus. The first entry in the series, Chaos;Head, was released in 2008, and since then, four more main series games have been released: Steins;Gate, Robotics;Notes, Chaos;Child, and Steins;Gate 0. There are also five spin-off games based on Chaos;Head, Steins;Gate, and Chaos;Child. Other media based on the series has also been made, including anime, manga, light novels, drama CDs, and stage plays.
The games all take place in the same world, and feature stories in the science fiction genre; Chaos;Head and Chaos;Child focus on individuals with reality-altering powers, while the Steins;Gate games focus on time travel. The player can affect the course of the story by making certain choices: in Chaos;Head and Chaos;Child this is done by choosing what kind of delusions the player characters experience, while the choices in the Steins;Gate games and Robotics;Notes are done through how the player interacts with the player character's cell phone or tablet computer.
The series is planned by Chiyomaru Shikura, the CEO of 5pb., composed by Takeshi Abo and Zizz Studio, written by Naotaka Hayashi along with other writers, and features character designs by artists including Mutsumi Sasaki and Huke. The developers aimed to make the series set within reality, as Shikura felt it made it more relatable and believable. The series has been commercially and critically successful, selling more than expected for the genre and helping establishing 5pb. as a game developer.