Samurai Shodown IV | |
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Neo-Geo CD cover for Samurai Shodown IV.
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Developer(s) | SNK |
Publisher(s) | SNK |
Series | Samurai Shodown |
Platform(s) | Arcade, PlayStation, Sega Saturn |
Release |
Arcade Neo Geo
Nintendo Switch
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Genre(s) | Fighting game |
Mode(s) | Single-player, multiplayer |
Cabinet | Upright |
Arcade system | Neo-Geo (378 Mbit cartridge) |
Display | Raster, 304 x 224 pixels (Horizontal), 4096 colors |
Samurai Shodown IV: Amakusa's Revenge, also known as Samurai Spirits: Amakusa's Descent (サムライスピリッツ天草降臨 Samurai Supirittsu Amakusa Kōrin?, TenSamu in short) in Japan, is the fourth in SNK's flagship Samurai Shodown series of fighting games. Chronologically, it is the second and final chapter of a story between Samurai Shodown and Samurai Shodown II, with Samurai Shodown III being the first chapter.
Among other series changes, aerial blocking was removed entirely, as well as the switch-around move (which enabled a player to shift quickly behind the other's back), and the dodges (evade, side-step; in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively).
One can also no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps.
SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.
Some of the older characters were restored, such as Charlotte, Tam Tam and Jubei Yagyu. The entire cast of the previous game also returns, though some have been retouched to further enhance the cartoonish look.